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-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Been kinda putting this level on hold cause if I'm being completely honest with you, I don't know how to rate it tbh. On one hand, I do think this is impressive on a technical standpoint, but on the other... its not much other than just Osu being put into the game.

After thinking a bit more about the level, I decided to settle with a 5.5. Slightly above average. It's pretty funny as to how y'all think its the worst thing out there in the platforming scene, but there are some criticisms I can agree with. (This being a recreation and such)

As a person who has played Osu in the past, I think mania is more suitable than standard in terms of the platformer game genre. All there is in this is just clicking circles, and not really much else. You're better off playing Osu than this though. There's plenty more content over there than there is here, hell, you can even play the maps that were made here on Osu.

The reason as to why its more of a 5.5 instead of anything lower is not just because of its technicality, but also... I like to think that someone out there in the GD Community has probably started playing Osu thanks to this level. Like some kid wanted to go ahead and try out this level, and then they'd started trying out Osu to see what else the game has to offer (even mobile players could try it out thanks to Lazer offering support to them). Sure, GD is not the most ideal game to introduce a different source of media, but then again, I am also the same person that watched No Game No Life at the age of 12 thanks to playing Horizon... surely there are some other people out there that have also been introduced to something/someone through GD right?

Overall though, while I could just hop on the bandwagon and rate it low, its technicality and its means of introducing it to someone to a different video game, I'd like to see those things as the main benefits for the level. Again though, you're better off playing Osu than this, as it offers a lot more than what this has, and its also just a game recreation. Oh, and also mania is more suitable as platformer games than standard.

I still think that the Russian frog level and Dead Device are probably the worst levels the Legendary Rate has to offer. This ain't even close to that callibur.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Twice was more than enough, but four times? Alright, what the hell are we doing?

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I decided out of curiosity to try and bot this seeing as to how it's been popping up on my feed.

This is fast paced high cps gameplay sky rocketed into oblivion. One hell of an intensity matched with... an admittingly obnoxious song. (Not bad though) The deco I definitely feel mixed on. Like the first part and the drop I really like, but the other parts, didn't really get much of a feel. It's just all right deco throughout with two parts definitely taking the highlight.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Really liking the fact that Rob is rating more of these kinds of design levels Legendary.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Hey, remember that people we're disappointed in this level because it didn't follow the Technology theme compared to the other two levels? That was funny. Anyways.

I feel as if this level does not get enough credit than what it initially gets. I can understand the disappointment towards the level not really following the themes, or that the song choice is odd, but put those two asides. It is a solid enough level. I especially like how the parts transition from one part to another, Idk if this was Floppy's doing, but dude did a fine enough job making the distinctly different parts transition well for the level.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I've been waiting for this day to come.

I said in my Aeternus review that I would really like to see a Top 1 level that challenges EVERYTHING. All gamemodes, all skillsets, basically literally everything that a top player knows into GD and put into the ultimate test. I'm gonna be honest when I say this... but I knew long ago that Flamewall is the exact level that I am looking for in a Top 1 the moment I looked at it. The sheer amount of intensity, the overall length of the level, the gameplay, the difficulty, utilization of all gamemodes (minus swing, because this was 2.1), this level really has it all. Not to mention, it looks incredibly good. It's a fire themed level with deco kept to 1.9 with a hint of 2.0 and 2.1, representing the song (of the same name) by Camellia insanely well. It is very damn satisfying to look at in both the gameplay and the deco department, and it's one in which I find particularly interesting.

Rarely do I ever praise a (supposedly) Top 1 level so much that I even consider it one of my Top 3 favorite extreme demons in the game (alongside Protoflicker and Network (Agat3)), but I do feel as if this level deserves it. I genuinely really like this level a lot, and it's one that I hope it picks up that interest factor for me and Top Play in general (if people even attempt to go for it... lol)

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

I honestly don't get the appeal. I mean... the deco is alright, it could use some polishing, but like... what's so special about it other than it being an impossible level?

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Surprised to not see many reviews about this here.

I'm sure MattewGame meant well when he wanted to make this out of love for the game "Worldless", but making it one to one (in a way) in terms of the art and the gameplay was not it.

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sorry about this gang