avatar

Junior Member · he/him

OFFLINE Last seen
2 days ago
Time spent online:
3 days, 4 hours, 38 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Thoughts are already in the leaked version, so just to sum it up for the actual version.

  • Not bottom 5 worthy, but still a 2.

  • SFX used here are pretty bad.

  • It's nearly impossible to make a good KrmaL remake as KrmaL levels are not the best candidates for remakes. It's complicated to try and encapsulate the original while making something new at the same time for them.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

They don't, but I want more of them. Maybe not as much as how this level did it, but I'm in a need where a level does a lot of camera movements so that I can develop anti-motion sickness. (I know, I'm crazy)

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

"More stuff like this in the future. I just need to find me some demons." - ThatonenamedCJ (2020)

This is the oldest completion I have in my YT Channel. I've always had sights to go for this in 2016, but never really got the opportunity to do so due to me being a mobile phone player back then. And then I actually beat it in 2020, and I considered it to be my favorite Serponge level at the time. (Would be short lived cause I actually thought Acid Rush II was better, and this was long before CastleMania even existed.) I figured this would be a good level to review, as this is my 500th review.

The level comprises of six different minigames, ending with a ship:

  • The first minigame was pretty easy to understand, just bounce the ball and make sure it doesn't touch the ground. A classic.

  • The second and third minigame (and honestly my favorite parts in the level) has you alternating between holding, spamming, releasing, and just tapping once, followed up by having to dodge the spheres. A lot more complicated to understand considering that you have to alternate quite frequently, but it is a set pattern so messing up doesn't feel like hell. And the sphere dodging is definitely a break from the alternating.

  • AND THEN RIGHT BACK TO ALTERNATING WE GO WITH THE FOURTH MINIGAME!!!...... I'll be honest, I have nothing to comment on ilrell's part. It's just click, alternate, click, click, alternate, hold, not much else to go by.

  • The fifth minigame is basically a type-run minigame where you have to avoid the obstacles that can also sometimes move. I remember this being the hardest part of the level, and that's honestly because of how weird it was trying to move your cube, specifically when moving left. Cause moving right seems to be... fine? Idk. (Edit: Oh god... 2.2 broke it.)

  • And then the last minigame before the ship is block placements. In my opinion, the easiest part in the level. Just place blocks in specific areas and making it to the other side. Nothing too out of the ordinary with this one.

Because of how varied this can be, the difficulty can honestly be all over the place, be it relatively easy parts, or complicated as hell and buggy parts. (Also 2 player controls, but... it's not complicated 2 player controls)

Do I think AlterGame X still holds up to this day? Honestly... yeah.

For the time that this was created, this would be considered one of the most technically impressive levels in GD history. Compared to other levels though (especially ones made by Serponge), it definitely can feel a bit dated in some of the minigames. Abstract's part especially. But overall though, yeah. AlterGame X is still pretty good for its time. Idk if I'd recommend this to someone for their next medium demon, but maybe if they were to be curious about Serponge's older works, then I'd recommend.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Admittingly my favorite from the "Very Unfortunate Events" trilogy. (No, that's not the name of the trilogy (Idk if this trilogy even has a name), but mind you, this series started with a two-part animation called Very Unfortunate Events, which was also done by rafer.)

I understand the folks that say there's just so much going on in this level, as well as the other two levels, and that definitely is something in which people may dislike. Me personally, I really do like the chaos emitting throughout the whole level. It was fun playing through it all... in which I'm now starting to understand that chaotic inducing levels mean nothing to me as I can handle them pretty well with a bit of learning and muscle memory.

Anyway... yeah, this level is really solid.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I love me a good old fast paced levels with high intensity, even though there is a LOT that is going on.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Not bad tbh, but I think it could've something more with it's decoration and gameplay.

-/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

Overrated af if I'm being honest. While I can see the effort that went with it, I think it'd be miles better if it was not all just the same (or similar) art that you'd see in Celeste, and took on a more original approach that captures the Celeste essence. Cool level, but I really can't see the appeal that most people in the community see.

31-40 of 532
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang