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2 days ago
Time spent online:
3 days, 4 hours, 38 minutes

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Overall
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Reviews

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-/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Visually speaking, very cool, but tbh, the gameplay has a lot left to be desired.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

Confession: This level is one of the reasons why I watched No Game No Life, and thus, made a starting point to me watching anime.

I really liked the song admittingly, and I wanted to know where its origin is from... I was 12 at the time...

Alright well... the level. Quite a classic 2.0 level. Visuals for its time was impressive, and the gameplay was pretty ok for the most part. Nothing else to say other than that.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

This level still holds up incredibly well. Obviously, considering this is a JonathanGD level, it's pretty long, and the gameplay is rather difficult, especially at the 2nd drop. But despite the length and the difficulty, the gameplay was honestly very fun to learn and get it all down in one run. And the decoration is still pretty solid, especially for its time.

The best in its series, and honestly still one of Jon's best.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

This level is a level in which you appreciate more as time progresses. Initially, and I think a lot of people are of a similar suit, hell they might even think this still, I didn't like the level at first. Very complicated, very long, not much engaging, and gets harder as you further progress. But at a time where this was the starting age of 2.2, I figured I'd feel this way. At the time, we only had a few rated platformers and no Legendary/Mythic rate yet. This was the first to claim the first Legendary Rate amongst the platformers and GD overall.

Now, where I am honestly a bit more seasoned in the Platformer side of things, I think this level is pretty good. Again, it gets harder as you further progress, and while I wasn't a fan of it then, I can appreciate it for what it tries to go for. The idea is that you slide down the ramps while at the same time, avoid all the upcoming obstacles. Some of the placements of the obstacles can be a bit of a pain, but there's plenty of shortcuts to take, and some parts that are honestly a bit easier than others. For the most part, the gameplay is alright here. The decoration on the other hand, not too much goes on so that you can focus a bit on the level, but at the same time, its rather immersive for you to take in the area you are currently traversing.

Coaster Mountain, a level I disliked at first, but I can now appreciate it for what it tries to go for as time progresses.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

So this is my new favorite easy demon in the game. The more that I think about it, the more I really appreciate the level in its entirety. The art style of this level feels incredibly lively, and the atmosphere of both modes are incredibly breathtaking. The gameplay, unironically very fun to get it all down in one run, and it's not all too complicated. No gimmick, nothing blinding, just your standard GD Gameplay. Not to mention, the effing dragon that joins you along the ride for a bit.

I've mentioned this before in another Glubfuberz level (Stardust Sanctuary), but some things that I really like about his levels is his art style and his usage of colors. He really knows his way on how to make use of the colors he chooses without it feeling out of place. And the art style, as I said with this level, feels incredibly lively. I've started to really like his stuff because of these two reasons alone. May be one of my top 5 favorite creators for me.

Anyhow, long story short, this level (in my opinion) is absolutely amazing.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

Funny spinning toilet level that is for some baffling reason visually really cool.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

I very much hold Worse Trip in such a high regard. (And yes, me beating it is part of the reason why) It is VERY much the learny level, and honestly the most learny level that I have played, but being able to pull it off, it was all the more satisfying. In its decoration, it feels like you're on a wild ride of your life going through an absolute trip down... I'm repeating myself again, aren't I? Well case in point, the decoration is very much of a roller coaster. Like it's all static, static, then WHAT THE FUCK IS GOING ON, then static. Color choices here also encapsulates the chaotic feel of the level. Top it off with a song from the Creo - Octane trilogy, and bam, somewhat accurate song rep. I highly recommend you going for this one. Try to get out of your comfort zone for once.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I honestly really like how insanely obscure and stupid this level gets when you continue progressing through it. "Oh, your objective is to feed this random creature that just appeared at your front yard called grungaus. That's pretty normal, hopefully nothing bad will happen." and then it becomes more like a godly being the more you continue to feed it the random and obscure things it's asking you.

Amongst the three Joris and MoistenedEgg collabs, this one is definitely my favorite.

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sorry about this gang