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Junior Member

OFFLINE Last seen
7 hours ago
Time spent online:
11 days, 17 hours, 18 minutes

Filters

Difficulty
0100
Overall
55
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Decent joke level with funni dual (4.5-5)

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(5.5)

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
5/10
GAMEPLAY

(5.5)

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Overbearingly edgy but it looks cool

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
4/10
GAMEPLAY

Really like this aesthetic, but middling execution and unengaging gameplay in the first half. Gameplay is also pretty unbalanced.

Also holy misrate this is an easy demon (5.5)

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
8/10
GAMEPLAY

First online insane level I beat

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very middle-of-the-road. It's mildly ugly but overall good. The weakest parts (there are 2 parts that i would definitively call ugly) are where the colour value mixing sucks the most (and also that one part with no structuring at all for some reason) but overall it shows a decent understanding of it. Normally fast levels with extremely detailed block designs usually look bad in motion but since the patterns are reused a lot it feels way easier to parse in motion; when the patterns look blurry and whiz past (i.e. when you watch it) the blue accents tend to feel like they overlap with the outlines due to how they're the same value as the outlines so it looks pretty neat.

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