Junior Member
The level that kickstarted the trend of incorporating custom gamemodes into levels, yet few have done it as well as the OG. Pretty unbalanced due to the steep learning curve of the new gamemode (especially since I've seen nothing like it implemented into a level since) but it's still pretty fun to play. Has a fair bit of jank which is honestly pretty fun to work around
I cannot find evidence of this being a direct remake of a specific stage (other than it being styled after an avoidance level). Impressive work
Funnygame's first wave part looks pretty meh compared to the rest
How rigid in form the gameplay is eccentuates and builds up to the feeling of dread? you get by the end. Every input is extremely finnicky to pull off, reliant on a half-baked conformity to the song, with weird timings you force yourself to get used to. Squeeze through the most unnatural gaps, and you are meeted with this messy explosion of shapes and sights, yet only one colour still greets you; the gameplay still remains really janky, with a really high emphasis based ont eh individu input chains you have to do. 1-1-1, 1... the multiple clicks per chain at the latter half of the really messy orb part is a nice touch. Wouldn't have had the final part any other way in terms of its gameplay.
Wish it was longer again.........
No worse for the wear
captures more of the realist style instead of something more artsy which is cool i guess but it hurts the song rep noticeably enough to the point that this isn't a 9 or higher. a bit unfortunate
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sorry about this gang