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OFFLINE Last seen
4 hours ago
Time spent online:
11 days, 17 hours, 18 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(6.5)

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Nerfed ver. of Delete File by euuiiii

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

ah. ok then

i will hence quote the comments on the showcase because theyre funny:

"The instagram gauntlet winner"

"nexus (on description of "nirvana" showcase): i can't wait to see what ctrx brings to the table next!

what ctrx brings to the table next:"

"my notebook after i scribbled a small line with a pencil in my friend's notebook:"

"The music: 🔥🔥🔥

The level:"

"Amazing decoration, some flaws however in the structures, i do like that unique right angled structure though!"

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Only trace amounts of good present here. Not an all too original take on the space theming, which isn't inherently a sin by itself, but it's a shame, really. If it were at least somewhat original instead of trying to capture the grandiosity and momentousness that space imagery provides like countless other entries have, I would have at least something good to say about it.

Many levels undercut their song rep, but this is probably the first level I've ever seen to overdo it, and to this comically large extent! The result almost parodies itself. This downright extremely unnecessary intensity is backed by absolutely no gameplay. There's also a complete absence of structuring but unlike other levels that execute it tastefully it just looks like stock assets placed haphahazardly. the intro cutscene is passable and would sell the atmosphere somewhat okay but it's also followed by hands down one of the worst parts I've ever seen in a high profile level ever made. The camera in that part (and by extension, most of the level) is comically intense I have no idea how even 5 year old kids with doorknobs for frontal lobes can take it seriously. The song also makes this level even worse which I think is a compliment consdering how multiplicatively these compound onto each other unlike any other level I have ever seen.

The second half is okay by comparison but that's mainly because it's not egregiously terrible. I don't have anything else to say about it. It still has basically no coherent gameplay structure despite being auto and it focuses more on trying to aurafarm than anything else. So not great.

Boss design and the slice animation is cool. Those are the only things I genuinely like about this. The bridge where the cube jumps between different perspective layers is nice but it's very minor and I only just noticed that

I think the first half drags it down juuuuuust enough to the depths of hell.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Strangely really good

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Less than nothing to say about this

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang