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last week
Time spent online:
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Difficulty
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Overall
33
Visuals
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Gameplay
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Reviews

Created Date
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2/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

fun joke the first time around. not replayable once you know the joke

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

the redeco looks good but you can tell it was made for the sole purpose of getting this level rated, which i don’t like. the gameplay is honestly really cool, i just hate the fact that they didn’t wait to get the skill to keep the original gameplay which completely defeats the purpose of completing a « former impossible level » like ofc you’re gonna beat it if you fkn nerf it. the redeco is not as charming as the original deco even if it sucked there.

yeah basically this is sakupen circles but worse, they took themselves way too fucking seriously here

61/100
DIFFICULTY
3/10
OVERALL
1/10
VISUALS
5/10
GAMEPLAY

sonic wave but worse

71/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

this level looks awful to play, the visuals aren’t spectacular, the drop is stupid

15/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

Neuro-typical 2.2 level made for views and to impress kids kind of level. This is overwhelming in a bad way, the gameplay has QTE’s for some reason and has a lot of them. The visuals are fine but I do not like this style of decoration, the SFX are as obnoxious as ever. It’s not a bad level, it’s just not a level. It would’ve been ok if it was like a auto or a platformer, but it’s not and it´s just 2.2 slop

21/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
1/10
GAMEPLAY

I really like Serponge you know, but this is not it. One of the worst examples of "impressive 2.2" levels so far. It has all the problems of these kind of levels and more. The decoration is far from my favorite from Serponge. This new style that he developed since the beginning of 2.2 do not click with me whatsoever. It’s well made sure but it looks to realistic and look goofy, amateurish, even stupid at times, especially in this level. The gameplay is horrible. Nothing except for the 1st few parts feels natural in this level. It gets better with practice but sadly, that doesn’t fix the horrible flow of this level. There is one cutscene in this level that lasts for too long and you are thrown into some of the most garbage 2.2 gameplay ever with stupid arrow triggers that make no sense, random reverse orbs, wave spam out of nowhere. Yeah this level is definitely not for me and easily is the worst Serponge level in a while, which is a shame because I liked some 2.2 levels that he made and I know a lot of effort went into this. I miss old Serponge though

40/100
DIFFICULTY
3/10
OVERALL
1/10
VISUALS
4/10
GAMEPLAY

braindead flow level. this level should be good in theory bc it’s a very well made click-sync level but sadly, it makes it even more boring in that case.

The song is the main culprit for this, it’s pretty bad and most importantly, it is incredibly repetitive in a bad way. bc of that, even if you make cool gp, the level ends up super repetitive, which is not even the case for this level. this level is unbalanced, the duals being by far the worst and hardest parts of the level bc of how poorly they’ve been made. they are pretty unique for sure but it ruins the playability. the rest of the level doesn’t have as much interesting gp as the duals which makes them super boring to play, especially from 0.

so yeah, this level is good in theory, but playing it just feels like a chore. the majority of the gp is not engaging and the unique parts are the parts that plays the worse.

so yeah, braindead layout

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sorry about this gang