Junior Member
As a follow up of The Towerverse, I honestly don't think it works that well. This level feels like the Super Mario Galaxy 2 of The Towerverse duology to me in a sense that The Towerverse really put that focus on those grand areas that were meant to explore whereas the areas in this level feels way more linear and lose that exploration aspect that was fun on the previous level. The only thing that links this one to the other levels of the tower level series is that those levels get referenced here but that's pretty much it. It honestly feels pretty disjointed from the series and I mean, all of those levels are to an extent but I guess I was expecting kind of a stronger follow up on the story that was built from The Towerverse which is sadly not the case here.
However, as a standalone level, this level works way better than The Towerverse to me. It goes for a linear level design but 16lord made an amazing job making those levels pretty fun to play honestly. Just like the previous level, some of the areas have some kind of gimmick to them and all of them are really fun to play. They still feel very disjointed to the main area because you kinda just teleport to them without proper world-building which is honestly a missed opportunity but at least, I had fun going around these areas. I think the best thing this level does is that there is stuff you can mess around with in the main area which is completely optional but I love the fact that 16lord went this far to do this. It adds a lot of personality to the level and also adds some stuff to do in the level aside from completing the main areas, take a nap and repeat. It was honestly a really good time just doing the sidequests this levels has to offer. They're not that out of the way and they don't really take that long to complete, which is why it was this enjoyable to me.
Oh and yeah, uhm... the visuals. Yeah they're awesome. I love the artstyle and how everything looks. It looks so lively thanks to the excellent animation and it's just very pretty. Nothing wrong here.
And now I want to talk about the bosses. The bosses are... fine. They're easily the weakest part of the level though. Some of them are fun, but some are just pretty unbalanced and therefore boring (especially the last few ones). Their attacks are pretty well telegraphed honestly but some attacks are just not which is just annoying. But honestly, I don't mind them that much, I understand their inclusion because bossfights are cool. I just don't get how they tie into the main story, especially for the couple first bossfights. They don't do anything to the story and they serve no real purpose. They also didn't have any proper build-up which just makes their inclusion just questionnable and random. You only know you're gonna do some bossfights because the first thing you do in the level is get a sword but that's it. But aside from that, it feels like 16lord added bossfights because adventurous platformer level, therefore. Also I need to talk about the weapons... The katana literally gives you HP which is kinda broken and the bow does some very good damage, the others are bleh though because they're slow and not as fun.
And (SPOILER ALERT) the absolute worst thing about this level is the final battle. Literally when I got to fight that final boss when I was beating it, I was laughing at it because of how bad it was and that is definitely not how you want to end a literal series of interconnected levels. This boss had NO build-up at all. The only thing we knew about it was said through pretty vague exposition in the level, we had no idea what it was, what its purpose was, we knew nothing about the fact that it was evil. This is a massive issue when it comes to world-building because well, sometimes it works when you don't show the final antagonist until the very end but that is if it was built up properly. Here, we get pretty much nothing, and then you fight this stupid goofy ahh bat as the final boss. This feels very anticlimactic because the design is honestly very goofy and because there's no way THAT GUY want to destroy a whole multiverse when it looks LIKE THAT. And honestly here, some dialogue might have saved it a little but we get NOTHING. I don't get why the final boss can't talk, but the literal secret boss can dialogue with us, like it makes no sense. In fact, I would've loved if the secret boss was actually the final boss because it would've made way more sense than this random bat. It just doesn't sit right to me. But that is not even the worst part. This is BY FAR the easiest boss in the level, LIKE WHAT?????? The only thing it has is a massive amount of HP but all of its attacks are super easy to avoid and if you have the right weapon, you just sit there fighting an armless bat for 5 minutes as the final boss of AN ENTIRE SERIES OF LEVELS BTW. Like it's actually so laughable how bad of a final boss this little guy is. It completely destroys all the atmosphere of the level and the cool journey you had so far because all of that was to fight a dumbass animal. It's easily the WORST final boss I've ever had the displeasure to fight in a video game. And yep, that's the ending of The Towerverse series. After that you just get a GG pretty much and the series is over !
Yeah, needless to say that ending was awful and dragged down the level for me, and honestly, it is such a shame because that level had a lot of potential. It is visually amazing, it has a strong base that can easily make some cool ideas emerged, and it is just a really fun to level to play overall. But oh my god, that ending ruined everything for me and I cannot let that slide. The ending is what you leave the level with and this did not leave a good taste in my mouth.
It's so sad to see what could've been an incredible level with so much potential ruined by this stupid ahh "final boss". However I still find the level very good, so 7/10 it is. (more like 7.5 but whatever)
very interesting level honestly, i just wish the level did more with the concept. like the areas are cool but it feels like we just spend time in these areas without a real purpose bc of how disconnected they feel from each other. that one room with that one gimmick would've been better as a standalone level and doesn't justify it's presence at all and the final area has a cool atmosphere but is very anticlimactic and doesn't feel earned.
this level overall is a mess when it comes to execution of the concept, it's still a pretty good level but it falls flat when it comes to execution and story-telling
one of the coolest levels in terms of visuals period.
wasn’t too much of a fan of the gp though, it’s fun once learned but learning it due to the overwhelming effects needs a lot of effort
cool gp concept for a platformer, it looks fun
insane storytelling.
I don't really know how to feel about this level. On one hand, it's super cool those OG goats back in the game but on the other hand, this level goes in way too many directions which hurts this level's quality. Like it has a lot of cool ideas but put together, it feels like a mish-mash of ideas that don't flow together.
However, this level do look pretty good I would say and it's super cool to finally have a new level from these two after a very long long time.
Good level
Honestly, this level is fine. AudieoVisual making AudieoVisual levels and nothing else to it. I’ve seen him doing it before and yeah, he definitely can make these kind of levels very well.
I like the easter egg ( or maybe it’s not ) where if you manage to retry the level from 0 after doing a full practice run of it (which is hard to do bc of the duplicate endscreen bug ig), a guy replaces your icon set, that was honestly pretty cool
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sorry about this gang