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Overall
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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

akunakun never runs out of ideas to make the most unhinged level ever. This is no exception. A 1x speed entirely dual with no spike top 5 level shouldn’t exist and somehow it does.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this guy is really good at sampling assets. Despite the enormous amount of samples used, the level is still cohesive and looks pretty good.

good job !

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The best thing I've made in my opinion but it still does have some flaws. First, the effects are honestly not that convincing and then, the gp kinda falls apart in the 2nd half of the drop which is not ideal for a layout. However, I'm still really proud with the rest. Despite its short length, this layout still packs a lot of energy thanks to the build-up that has a lot of interesting and non-conventional gp and the drop that is super chaotic and intense, claustrophobic while still looking very open and thanks to the effects going on in the background which all leads to the final click which is honestly a very good way to end this level. It would've been even better if i came up with more unhinged ideas in the drop especially towards the end but what I have now, I'm really satisfied with. It was heavily inspired by Feral, which is not too similar with this level but is kinda in concept and I think I managed, not to reach it's energy, but to get slightly close to it and I'm very satisfied with that.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

My favourite level from CherryTeam. It is not remarkable by any means but it's just fun. It is the only CherryTeam level that definitely felt like it took itself the less seriously and it works very well for this level. You can tell this was made for fun and you definitely feel it while playing this, it has fun gameplay, fun visuals, fun song, fun everything and also has the quality that this team is known for.

Somehow, it also managed to be the most memorable level from this team to me, not because this level is particularly memorable, but just bc Cherryteam in general are not particularly memorable either. But yeah, I really like this level

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

banger song, banger level

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The problem with many levels with a limitations on objects is that they often just obviously recycled their objects to make the level artificially longer than it really needs to be. QuazeryIceCube however understands very well that problem and still manages to make a good looking level. He still recycles his objects and is not shy to show it, you can literally see for instance the spikes teleporting from one side of the screen to the other. It's still kinda cheap but at least, it makes for a believable progression in the level. However the biggest asset this level has is how amazing it looks with so few objects. He actually didn't go the easy way and abuse the custom particles and the level still looks phenomenal and it doesn't feel like it lacks anything in the visual department. The colours are stunning, as always with QuazeryIceCube and the effects are also very well made, especially in the 2nd half. The gameplay is obviously not the greatest thing ever but honestly it works in the context of the song kinda and the change to the swing copter at the end was a very welcoming addition. Still wish the first part had a bit more going on but it's fine i guess. But yeah, the decoration in this one is amazing.

Overall, this level despite the object count restriction feels very complete and just looks great. Liked it a lot : )

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

For a level that uses only 100 objects, this was definitely one of the coolest thing I've seen in this game. Sure, it's carried by custom particles but honestly I don't mind at all considering the restrictions. The level itself is surprisingly very emotional and energetic. The intro with that upside down part is stunning and the way the level eases you down with that swing copter is amazing as well. The ball part is a very cool build-up with some very clever effects used and then the drop explodes in your face with all these elements and with the slow downs which are so well executed, easily one of the best parts ever made for me. The ending is also good as well but the restrictions doesn't allow the level to end properly and kinda felt like a teaser of a greater level that could've exist, if the 100 object limit doesn't limit. That would be my only issue with this level, it definitely had potential to be one of the best levels in the game but honestly, what the creator did with so few objects is still very impressive and I'm at least glad this level exists.

One of my favourites from 7ak

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

classic from 2.0 and from JonathanGD. Probably my favourite in the series as well

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang