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Time spent online:
1 day, 6 hours, 5 minutes

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Overall
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Visuals
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Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A more polished version of Speed of Light. However, it doesn't mean I prefer it to the original, they are doing two different things and I like both versions

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level is pretty straightforward and goes in a lot of direction, but it works here bc the level becomes fun

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

typical good modern level but it's an extreme demon

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

some parts are a bit over the top but that's probably bc 2.2 creators decorated a layout from 2.1 but I really like how this level flows and also how energetic it is.

Post-completion thoughts:

The gameplay is good but not amazing as I expected it to be. The predrop is not a fun part to go through every single attempts bc it's just way easier than the 2nd half. Some clicks in the drop feel unintuitive to pull off especially in those two last parts. It gets consistent somewhat but they still play weirdly.

The decoration is a bit inconsistent and you can easily tell by looking at the predrop. The quality of these parts varies a lot. The two first parts look great, not amazing but they still look pretty good. The next two though are a let-down to me. They don't carry the energy that the first two parts brought to the table.

And now ofc, the worst thing this level has are the shards. I'm ok with them as long as the level tells you properly to get them, but it doesn't for some reason. I knew already going in that I had to get them but that was through external resources. I know damn well I wouldn't have known that I had to collect them had I not looked a completion of the level beforehand because these shards are almost impossible to notice. These shards blends so well with the background and because of all the effects and other crazy visual stuff that happens in those part as well, I basically didn't even notice their existence, AND I HAVE TO COLLECT ALL OF THEM TO ACTUALLY COMPLETE THE LEVEL? AND THE WORST PART IS: YOU DONT EVEN FUCKING KNOW YOU HAVE TO GET THEM BECAUSE THE LEVEL DOESN'T TELL YOU THAT YOU NEED TO UNTIL YOU DIE AT 93. The level disables the endscreen (which contains the shards cutscene) from anything that is not from 0 so IF YOU PRACTICE THE LEVEL, AND YOU DIDNT LOOK A VIDEO OF THE LEVEL, AND IF YOU DID, YOU DIDNT PAY ATTENTION TO THOSE UNNOTICABLE SHARDS, YOU FUCKING FIND OUT THE HARD WAY.

This is an absolute disgrace in level design.

Also, the way the layout did it was way better. I don't know why they changed it like that.

(update: the endscreen now appears in practice mode which makes this rant somewhat obsolete now. however, I would still say the shards’s design needs to be improved so it’s more noticeable. At least you know that you have to look for them)

Thankfully the level's still good

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang