Junior Member · we dreaming? · Rais/Reun
So, so split on this one. Has the most satisfying progression structure in a platformer because it plays pretty closely to how a normal level would play, so Serponge probably could have just made a great normal level with these assets. Still, the sloped gameplay does create a fun, distinctly GD layout. You do lose a whole point for how offensively unsafisfying it is when the end credits start blasting music over what should be a contemplative fade to black with the ambient wind, though.
It's far from difficult to have fun playing it, but I'd be much more willing to look past the technically-limited nature of Revolution's once cutting-edge effects if there was even a semblance of a unifying theme or aesthetic behind them; that just isn't the case. With retrospect it's clear Revolution shares more in composition with pre-1.9 levels, tragically subverting FunnyGame's intention to demonstrate the potential of the game's most influential update. Mind-blowing as I'm sure it was, patrons of 1.9 would have to wait just a little longer for the true revolution.
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sorry about this gang