avatar

Junior Member · she/they/he

ONLINE Last seen
just now
Time spent online:
12 days, 18 hours, 23 minutes

Filters

Difficulty
0100
Overall
22
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level is like missing a layup. How do you do that.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A legacy built on stealing others' flow... diabolical

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level completely baffles me as to how unpolished it is. I won’t lie though, it’s funny as fuck and while there is no visual consistency between any of the parts, I do like each creators “take” on the theme in their own style.

Truly, this is the “Place, Japan” of GD.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This will be Super Mario in 2.2

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The first half of this level has some of the worst color work I’ve ever seen in a megacollab ever. It feels almost lifeless until the second drop of the level comes in the second half, which is such a breath of fresh air compared to the first. Still, this level is riddled with a lot of poor decoration decisions, with there being like one good part (ofc it’s Namtar’s part) during that segment.

101-110 of 185
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang