avatar

Junior Member · she/they/he

OFFLINE Last seen
1 hour ago
Time spent online:
12 days, 19 hours, 49 minutes

Filters

Difficulty
0100
Overall
22
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Crazy to think that Bloodbath, Tartarus, Acheron, and this level are basically the same aside from a new paint job.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

get my babygirl shanks out of this level bro 💔💔💔

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

but Mr im high XDDDDDDZS

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I just wish it didn't have multiple paths and bossfights. This level would've been a lot better otherwise.

There's one part here that I'm obsessed with though at around 50%. The part in the middle route is really fantastic- I really love how it's able to build a lot of tension while maintaining a good level of clarity. And the alarm lights near the end of the part are really cool.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I distinctly remember this being really unfun alongside being offensively bland. There’s a few neat parts I guess, like Terron.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

S3rios's review of Bloodbath mentions that it would've been a lot better if the multi-colored and better paced Cataclysm had been the formula to follow when it came to hell-themed levels rather than the monochrome red that Bloodbath inspired. Well, here you go; according to Ggb0y, this is the intended sequel to Cataclysm, and you see a lot of Cataclysm DNA in a few parts, specifically in the gameplay department. Sadly, Manix and BIANOX's work in the decoration department leaves so, so much to be desired. You know how Cataclysm uses a variety of warm shades in different parts? Well, Infernal Abyss is just orange. Real nice work guys.

Even if you change the inspiration, I don't think that the trend of hell levels would magically get better; these creators lacked a lot of the skills to pull stuff like this off, to properly analyze what made Cataclysm so good and emulate that success in their own work. It's why hell themed extreme demons have become nigh unbearable in the community, because we're seeing faulty copies of faulty copies that further saturate the trend with worse and worse levels. This level stands at a point where the hell theme was not as set in stone as it is today, and it shows that if that standard had been continued, it would likely end up only marginally different than our current reality.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
171-180 of 185
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang