Junior Member · she/they/he
There are some flashes of brilliance here in some parts but I definitely don’t feel much love towards this level because it’s not really doing much interesting with that early 2.0 style. I guess it’s neat to build a study of those early 2.0 tropes but there’s a lot more to early 2.0 that I feel is severely under-explored, specifically from creators like Funnygame, TamaN, Hinds, etc. A shame since I’m not directly opposed to this style of building today, this just wasn’t really all that interesting. I feel like Angel’s other levels take this concept a lot farther with the usage of effects and different clashing styles from part to part.
I’m also just not a fan of the length, especially with how much the song loops.
assuming this is a sequel or at least inspired by PROTOFLICKER since both levels share a similar creating team, but while PROTOFLICKER inspires thoughts of a space greater than what exists in the level itself, ROW feels very flat. I can appreciate the similar visual consistency, but it's not really in service of something interesting like PROTOFLICKER is with its vaguely astral imagery. A bit of a shame because I think this is might be more technically impressive than the earlier level, it's just not in service of anything interesting.
Want to start out by saying that sampling is very cool and based,,,
BUT. Ladyflash and radio had a much better approach here- it largely comes down to the sample choices, since the stylistic inconsistencies between a lot of these samples becomes quite apparent and sits uncomfortably between radio's more cohesive look and Ladyflash's messier collage-style approach.
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sorry about this gang