Junior Member · she/they/he
An epilogue. For what or who, I do not know. All I know is the sense of finality felt in my bones from this level. While a level like Falling Up treats the acceptance of death as a triumph or a celebration of one's life, Death is a more tender view on the subject- it gives the player time to process that their life is coming to an end, maybe sharing a smoke or a drink with you before sighing tiredly and letting you sleep. Sure, the nerves are still there, but it's less of a bombastic affair and more of an intimate anxiousness of passing on. Fantastic level.
One of the best stories told through a Geometry Dash level. The fact that you're able to convey a story of perseverance and overcoming hardship in a story with very few words is a testament to how skilled KrmaL is as a creator. It baffles me that people say the gameplay is a knock against this level when it's leagues more creative than the average extreme. I just do not get it.
It's hard to make core style "clean" the same way that MaJackO did in this level. Being able to give clarity to this style while still being able to provide very intricate detail is absurd. Absolute witchcraft.
Pure, unfettered hope cannot be condensed into a 1-2 minute level.
You cannot stop civilisation.
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sorry about this gang