Junior Member · she/they/he
reminds me a bit of empty SEKAI in some parts, which is pretty cool. the main issue, though, is that the gameplay is some of the most square peg into square hole gameplay i’ve ever seen, a complete departure from the techy, detailed structuring and block design that gives it form. as a result you see a pretty big mismatch between the icon and the level which is kinda ugly.
The abstract style of GD’s pre-1.9 era lends itself the best with concepts that can be executed in somewhat silly, but sincere ways that define and breathe life into the space the level takes place in. I think this level is exemplary in that regard- it’s a fun little 1.7 styled prison break, complete with jailcells and wardens. I think aside from a clear sense of progression this is fantastic as far as art levels go- the best quality being that it isn’t tainted by irony or bathos at all, compared to the way that themed story levels are nowadays; it feels like there is a good amount of care that went into executing this concept in a sincere, authentic manner. This is nigh imaginary in 2.2 since creators are a lot more irony-poisoned and insincere, so it feels very refreshing that there are still gems like these in the old era that get it right.
wspRocky has been on a roll since Greatest Hits, and this is no different. It seems so unassuming at first but it just feels so fun to watch and play. Such a charming level
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sorry about this gang