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Junior Member

OFFLINE Last seen
46 minutes ago
Time spent online:
21 hours, 57 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The beginning looks very nice but then the black and white part COMPLETELY kills the mood. I was actually very invested in the beginning. I can’t play it but I’ve heard the gameplay was originally meant to be insane demon, and buffed to list demon, which does no favours

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Funny level. I don't really see anything connecting the parts together, but the individual parts do what they try to do well.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level is really interesting. It feels very hostile and unwelcoming to the player, almost as it in a completely abandoned area. The gameplay is strange but I think that's part of what makes it special. Pretty unique!

2/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is one of my favorite levels. While it doesn't have a lot of detail, its intense song and creative themes bring it up! It gives me a Renaissance Europe vibe. As the level goes on, it gets more and more chaotic. It starts with the player getting transported inside a music sheet leading to a creative and entrancing piano ship part, moving to a chaotic wave full of lightning, to a dual ball in the higher floors of what I interpret to be some temple, to a moment when the level gives the player a moment of clarity calm down as they reach a UFO part at the top. You may feel like you've escaped from the chaos below, but black bars close into the crashes of the song, giving you the signal that it is not over yet. This part made my jaw drop like an anvil when I first saw the level. You fall down a staircase, burning with anticipation for what the level has in store. The next part is a cathartic, hellish red-and-black part. The structuring and simple color scheme here are amazing. They help give a very evil and chaotic vibe. After it is all over, the level calms down, and you pass windows made out of black blocks, which I think is clever, then for the final part, you are back in the piano. Overall, I think this level is great at creating lots of feelings without the need for excessive detail, and at the same time leaves enough to extract a lot of imagination from you as you play. Great job, Funnygame!

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sorry about this gang