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18 hours ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Woah! Is this Geometry Dash?

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I was going to leave a different review, but I decided not to

-/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
7/10
GAMEPLAY

I think that this level had the chance to be another amazing event level right after Skeletal Shenanigans, especially made by someone as amazing as a creator as Darwin, if anyone deserved to have a camellia song made specifically for their level, it’s Darwin. Unfortunately, I don't think it holds up that well. My main issues are that the level's is WAYY too flashy and that the gameplay feels a bit dumbed down, only being easy demon because of the intense visuals. The level is very polished, but it doesn't matter because there's so much eyestrain going on that I can hardly see what's going on and I can't appreciate any of the visuals. This level makes Ispywithmylittleeye look calm in comparison. The gameplay is fun once learned thankfully, but most of the difficulty comes from how overstimulating the level is, which I don't like as much. Not bad but could've been amazing

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
7/10
VISUALS
1/10
GAMEPLAY

the visuals are pretty good but every other aspect of the level is absolutely abysmal and it feels like a waste of a cool concept

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level is proof that you don't need disturbing gore or epileptic seizure-inducing visuals too make the player physically sick

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

They say that one man’s trash is another man’s treasure. While this level is literal garbage, it is my literal treasure.

“Garbage” is a term for something undesired and completely useless to someone. It’s something to be thrown out. The only value in garbage is what someone makes of. When a piece of art is described as “garbage”, it comes off as a very shallow criticism because it doesn’t say anything specific about the product, rather it simply indicates that it is worthless. The wordplay in the title pokes fun at these poor criticisms. While it has been done before with levels like Bli’s “Absolute Garbage” what helps this level stand out is the sheer commitment to its title in concept and execution.

The progression in the level feels vaguely like the process of trash being collected, compacted and dumped in landfills. Frankly, the decoration does not look good. At all. Throughout the level you are jumping across piles of random geometry dash objects placed around without any rhyme and reason, creatively conveying that these objects are trash that has been thrown out. I REALLY appreciate that the level does not try to sugarcoat what the stuff you are travelling through is. It does not try to make it look pretty. The style is completely unfiltered and dare I say “raw”. The level is uncaring about anything but achieving its goal, to show you just how harsh and lifeless its garbage is. The only objects in the level that feel vaguely clean are the trash compactors near the start, and they are still very basic and boring to look at. After all, there is mot much life in the heaps of trash that they process. It is not to be seen by public eye. As the level progresses, the level becomes even uglier, with clashing colours, hectic structuring and seemingly nonsensical object use as you are transported into the landfill and you travel deeper and deeper through it, the colours getting more and more repulsive. The decoration excellently compliments the title, as it is.. garbage after all.

This level earns the funny title much more than something like Absolute Garbage to me. While that level is very pretty, it doesn’t do anything interesting at all really with the name. It’s a well-polished industrial level with a funny name. Compared to this level, which is completely unabashed with the its nature, the commitment to the theme feels like night and day compared to Absolute Garbage.

As for gameplay, I haven’t been able to play too much of it so far but I enjoyed figuring out my way through the obstacles in practice mode. There’s an overwhelming feeling of the gameplay being unpolished and disorganized however. I think that’s brilliant theming wise, and it adds a sense of immersion as you have to constantly fight to make it through the disorganized garbage blocking your way. We’ll see what I think when I beat the level, which I definitely will.

Back to what I said at the start,  “One man’s trash is another man’s treasure”. Garbage only has value if someone makes value out of something worthless to someone else, and as a criticism, describing art as garbage inherently devalues it. This level looks bad and has very strange gameplay yet I can’t help but love it. To someone else it may be completely worthless but I personally find value in it. It’s my own treasure. I didn’t know any of Ydo’s levels before this (if so I only vaguely remember seeing them on twitter) but this is enough to make me a massive fan. Great work and I can’t wait to see what else you make!

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Pretty nice level! I haven't seen anyone do a concept of an an infinitely repeating level in platformer levels. It reminds me of levels like "experiment" or "IN FI NI TY". I have no idea what the intended solution is but I'm proud of what I did (also there was one point where the level randomly disappeared while playing and I have no idea if that was supposed to happened, I just restarted). Unfortunately, what brings this level down for me is simply that it looks pretty unremarkable. The decoration is a pretty "vanilla" 2.2 pixel style that stays the same throughout and. It gives it the feeling of a "proof-of-concept" rather than a full product, which it probably is now that I think of that. Fun lil level

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I am not familiar with this creator so I didn't have any expectations going into this. While this factory style isn't the most unique, what makes this level stand out are the unique, distinct object usage as well as the mix of a more traditional design level with the a hyperactive 2.2-effect style.

One of the things I love seeing in decoration are simple objects used to their fullest potential, and this level does this pretty well, like the gears in the background, 2.0 fires signaling heat increases in the factory and the bricks covering the screen. I think this plays an important role in balancing the insane amount of effects used in this level. What I appreciate the most about the decoration is how it straddles the line between being extremely hyperactive and allowing you to actually see the level's details very well. While it's far from perfect, the details manage to shine through compared to certain other levels of this calibre. This level isn't my typical taste for decoration but it executes its style in a way distinct enough for me to appreciate it a lot.

While the progression isn't too special, I really like concept of the heat in the factory slowly rising, with the amount of fire you see slowly increasing, the colours becoming slowly warmer, and the melting monster at the end as a finishing touch. Overall good stuff and I hope to see more from DreamZone!

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

wait until the actual level releases ngl

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sorry about this gang