Junior Member
following my sequence of 6 completions over the past week or so of the GDDP gold tier, this one has become by far my favorite. gameplay fits around my skillset like a glove, the visuals are so lovably dated and buggy in such a way that really captures my heart, there's just nothing not to love here for me! you don't just get to call a level "Sadism" and have it be one of my coziest experiences playing an insane! what the fuck! why!
oh yeah, right, contrary to its name, I can only feel that out of the 9 levels i've beaten in the gold tier {i did 3 of them years ago before i even knew what the gddp even was lol} this one was very very close to the easiest. (it's a definitive toss-up between this, Diffuse, and Windy Landscape, but I legitimately cannot give a pass to Diffuse. Why is that level not in the silver tier. What) maybe it's the whole aforementioned "fits around my skillset like a glove" type deal? insane demon spreadsheet says it's like 3 tiers above windy landscape, so maybe I'm the weird one here. i note this because its relative ease to me is probably the sole reason as to why it's a comfort level, so this review probably warrants the biggest YMMV sign on this side of the United States
described on the nlw spreadsheet as "three challenges smushed into one", or something like that - and by god, they were right! this thing consists of a d-block-spam kinda-memory-based wave challenge (i.e. not sightreadable in the slightest, i.e. i really wouldn't be surprised if the second half of the wave was inspired by Poeyeng Aeng) immediately followed by an extremely awful transition into a UFO section that's buttery slick once learned but plays as smooth as sandpaper in the learning process --- followed by a weird but easy ship (footnote: why is this MOTHMELONS?) that bridges the UFO section to the next part, a timing challenge in which you play as a cube scaling a sketched-out mountain a la the inverse of Nhelv, gameplay-wise.
it's probably an extremely shitty playing experience for anybody that has 0 experience with challenges, but to be fair, challenges are already extremely shitty playing experiences for anybody with 0 experience with challenges. maybe runs on this level could serve as a gateway drug into the world of "Challenge" for a newcomer, though?
it's fun! gameplay latched onto me quite well, with my only real gripe coming from that UFO, which I'd completely conquered by, like, day 4 and then beat the whole level day of. that UFO is pretty easily the worst part; though even with all these concerns this was still way more of an approachable demon to me than speequ ever was
i made this level and im half asleep writing about it heres the story about it basically nothing here is intentionalthis is art sure but i kind of do not like the idea of something like this being what i put out into the world but on the other hand i kind of love it because it was an artifact of spite and now it's something else entirely its like a bird that i let out and it's kinda like scared of leaving its cage and it keeps trying to find its way back home but cant because the house disappeared all of a sudden and plot twist the house hates you ( this ultimately would not exist without the rising bulb suns i had an irrational animus towards that level and its all maybe because of my odd flippant brain deciding to have me feel bad and needing something to take it out on and then it kind of got worse over time just needing to be done with the fucking level at that point and slapping weird red symbol formed by lines and the negative space between blocks as like a some kind of simulacrum of the something from omori because theyre both like symbols / shorthand of the negative somethings that go on in your head (go on in my head) (i think my first full playthrough of omori was semi-recent at that point i cant remember) i couldnt remember what i was trying to do here i think im reading the top text at the top of the screen at the top of the line and it's saying that the review should be thoughtful and constructive in a way that is helpful or insightful for the creator or others visiting the site. well i wouldnt be writing this if it wasnt helpful and/or insightful to me the creator and i think that bit about the level being "anti inspired" by the rising bulb suns by aerma is prooobably enough insight for the average person looking for further information on the level take that im a law abiding citizen ( also on the bit abtthe website why does the font not have an fi ligatuire its scary to me) (back on track so after that i kind of just forgot about it and i dont know how it got brought up to sprei because my memories from when i was a worse person are foggier but it did and they really liked it. and i think i was like yeah thats absolutely a thing you would like and somehow i passed hands over to them and bada fukkin bing sprei verified the level and im like 'oh cool' and then theyre like 'do you want a video on my channel because i love this level so much and its so cool' (actually i cant remember if they were the one who offered or i was the one who asked them and im too self-embarrassed to read old discord dms) and im like 'yeah' and theyre like 'okay do you want an intro or outro like what i did for simulation swarm or like opus or whatever' and im like 'yeah but like u can do whatever u want' so they kinda just extended that ending/something section to get the level to 10 minutes and im like 'holy shit thats hard' (kinda because even then i was cognizant of the fact that i was going through a real rough time when i capped off the level so having that feel like for e v e r just felt reeall fucking right) and i make it seem like we have less interesting conversations than we actually do and that both ends of the conversation are terribly terribly terribly terribly terribly dry and that my conversational skills are similar to how i write reviews (NOT TRUE! I am a much more sociable person than my writing makes me out to be at least I think I don't think I would have friends and they would be as fucking awesome as they are if I talked like this all the time) but this is something i like to call paraphrasing and they uploaded it and im like 'cool' and then didnt drop the level onto the servers and boom thats the end of it or it WOULD have been the end of it if somebody who im assuming is the wife of the thing that initially made the album '10.1: Homophonics'' which i have shamedfully ripped a song out of for the level (frankfully i couldnt help it the experience of listening to that album was wayyy too inspiring for me at that time but more on that later) hadnt left a comment saying something like 'is this on the servers?' and then im like 'yeah hold on give me a sec' and uploaded it to the servers and really i make this sound like a bigger deal than it probably was but i was kind of just pushing the top of this monument to guilt to the surface and it wasnt made to be played and it wasnt made to be assessed it was my thing and i wanted it to stay my thing. these are all post-thoughts by the way at the time i just didnt second guess myself and just posted the level because daily life is not a time for overthinking (you know what is a time for overthinking ? writing like this thing you have on your screen right now thanks for taking the time to process ) so the levels uploaded and a month later im like "wait this is a monument to bad things why am i proud of this" and so i release a thing called "Day 7" and what that level is ( "Day 7" ) is an adaptation of the concept of the 2 versions of this tech demo-turned-minecraft map called "Beyond Perception" of which the only differences between the two versions ("Day 5" and "Day 7") are that the game ends slightly earlier in the day 5 build and the last level is slightly worse in the day 7 build compared to the day 5 build. the last level in the day 5 build is this really interesting green-and-black puzzle where you have to find the perfect angle to look at the place to arrange all these cubes into an arrow that points to a grid space in which you need to fall into to end the level and it just kind of ends the game with this fucking awesome staircase to catwalk to back into the lobby sequence and the only issue with the puzzle is that its fucking impossible (mother) and you can just fall into that grid space at any time without actually seeing the arrow and understanding fully why that specific puzzle is so clever but like even then it still wouldnt be the most bullshit puzzle in that game (level 5 is literally just a first person maze no skill involved no creative implementation of the only-two-colors gimmick the game utilizes its literally just a maze) so the final puzzle in the day 7 build is piss easy its purple-and-green rather than green-and-black and it's the 'invisible blocks indicated by markers on the walls' type gimmick where you can just look up and the puzzle is immediately solved for you. i personally see this as a major downgrade from the day 5 puzzle because theres basically no 'a-ha!' moment there at all. it's like, you enter the room and the puzzle is made glaringly obvious for you the moment you step in i dont think youd get it if you didnt see it for yourself im sorry so so so so so so so so SO its a muchless creative puzzle than the day 7 version even if the day 7 version was terribly flawed impossible mother day 7 is like impossible mother day 5 if it was worse and ideologically completely wrong in impossible mother day 5 theres a blue hexagon that follows you around in the first few parts to signify the blue hexagon on the album cover for "10.1: Homophonics' and in impossible mother day 7 theres a white oval that follows you around in the first few parts to signify the are you getting tired of this yet there is also a white oval on the cover for '10.1: Homophonics" and in the second part where the level has a serious case of head collapse and just decides to do overloaded grayscale trigger abuse theres just a split screen trigger for no reason and instead of ending in the ending/something section theres just this whole monologue written in bramble object font basically condemning the version of me i am now for being proud of this in any shape way or form because for that version of me it was a product of fear and unwell but for me now its like this weird esoteric artifact i made and that im losing my sense of creatorship over it and im beginning to see it how everybody else sees it and im not special for my interaction with the level at all and the whole fucking point of the level was thhat it serves as a cautionary tale for myself to avoid getting into those headspaces and right now im beginning to realize that writing this was a complete and total lapse of judgment that ive been having since i released that day 7 build of the level because im falling back into these things that made that time worse and ive been better its just those landmines i need to avoid. maybe it was ideologically right it was a monument to something bad i could have just like erected my tower pointing to my ego and going "i have put all my bad thoughts into this tower now i must leave it as a sign of a thing for future generations of me to avoid" or maybe its just a fucking geometry dash level that i made thats why the level has no name attached to it other than psychocolour this isnt an outburst its a sequential recollection of a story thats why it felt weird when tenler and 7ak opened up discussion for it on gd twitter because like the new post-molt part of me is like 'yay yay my art is getting traction and i can listen to what people think even though im completely set in my ways!!! :D :D :D my art is so fucking cool and im the fucking best' and the part that ive reawakened by going through this story in order is going "what the fuck what the fuck why do people like this abstract personification of unnecessary negativity and unwell when i havent yet given them the necessary tools to understand my point of view this doesnt help me lock my shit back in in the slightest" and to be completely frank i really do not like the fact that ive almost completely forgotten that and forgotten what the meaning of the negative red space between the squares of the endscreen signifies i recognize that i havent named what exactly i made it signify post-release (as in the intention was not there when i was making the level i just wanted the process to end at the time) other than just gesturing in the general direction of negativity but to get into that would be to get into a whole other can of worms that would actually suck the life out of me to explain compared to writing about impossible mother and its ethos and anti inspiration and happenings surrounding it actively giving me life force and walking myself through the reasoning behind why i do things and why i am which gives me knowledge about myself id forgotten before ultimately this is not a review about the workings behind a level this is a review about a certain facet of myself ive avoided and that sounds pretentious as fuck because this is a custom level for the game 'Geometry Dash' i mean it's self explanatory at that point right but i also should not give a shit as the p-word holds no meaning to the most free )
earlier on in the level's lifespan i was made aware that Roxy Radclyffe has apparently given an endorsement to the level. let it be known that she has not given the same blessing to this complete fucking mess of text
postscript reserved for later on theres a bit more i want to get into
addl. info: i was always under the impression that there was a day 5 and a day 7 build of beyond perception but no it was actually day 7 and day 9. i vividly remember it being day 5 and day 7 - see https://web.archive.org/web/20150716013647/7dfps.com/?action=games&id=272
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sorry about this gang