Junior Member
I like this style of level with a wacky usage of move triggers without making it obnoxious to watch and play, it strangely flows really well, and it also has great gameplay, really impressive for 2.0. The wave at the drop really feels like you're "Exploring the Space", my issue with the level is that it doesn't really executes the space theme well, only from the wave and onward the creator made a slightly well executed theme. Still not space enough
I wasn't putting too much faith on this level at first, but it surprised me, in a good way.
Paper Rings reminds me a lot of old early-2.1 levels, especially the ones made by lemons (but with good gameplay this time), it's a bit nostalgic seeing these types of levels growing in popularity recently, i hope it's a trend that stays.
I don't have that many things to comment on the gameplay. It works well, just like your usual easy demon gameplay, it doesn't have any notable issues, it's only a basic type of gamplay with some cool sync i guess.
My favorite part is the ending cube/robot at the end, the platforms moving in a "low-fps" type of thing are nice to see, and the floating blocks and some structure details slowly turning into black with a sudden glitch is a nice touch.
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sorry about this gang