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Time spent online:
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Difficulty
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Overall
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Visuals
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Reviews

Created Date
descending
-/100
DIFFICULTY
10/10
OVERALL
2/10
VISUALS
5/10
GAMEPLAY

Archive pull. this level is a lethal cognitohazard

10/10 very reliable

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY
2/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I wasn't super close with Bridget, but I was a pretty avid defender of hers around the peak of anti-Bridget sentiment. The whole situation was enlightening to a younger me. It made me a lot more appreciative of GD as an art form, and more importantly, it made me realize that creators were indeed humans, which should seem obvious, but was evidently difficult for a lot of people. I even got a friend request from her after the fact. You could probably imagine how that felt.

This aforementioned humanity shone through in her work. I'd go so far as to say more evidently than a lot of her peers. In a time where creating styles were becoming colder, more calculating, more defined, Bridget was a very singular creator. You look at a Bridget level, you don't say it's glow, or design, or neodesign or what have you. She was in her own lane.

When the news broke, I didn't really know how to process it. It was so sudden, and without warning. I debated even writing about it. To see that someone so pivotal in my GD upbringing was just gone, like that, how do you even put that into words? Just know that you did a lot for me, even if you didn't know it.

As for the level, this is one of my favorite atmospheric levels in the game. The use of repetition and the resigned color scheme make it such a beautiful, bittersweet playing experience. Hope you can rest now.

43/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Criminally overlooked masterpiece, one of the best early 2.1 levels by a wide margin. Pennutoh was light years ahead of everyone else. Mindblowing that designs as intricate as these were made in 2018, and that gameplay as responsive and creative as this was made in 2018. Probably one of the best aging levels ever made.

100/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Timeless masterpiece. I'll be here all day

2/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
5/10
GAMEPLAY

good stuff. excited for the 2nd level

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

Imagine still gatekeeping the default blocks in 2025. Who are you to tell us what defines as "decoration," so utterly stupid and anti-art.

As for the level itself, i'd go so far as to call it KrmaL's magnum opus. Everything about it is so intentional and thoughtful and well-executed. Few of these "1.0 style" (a term I've always found stupid and reductive) levels can attest to being so well-composed. A close examination reveals so many little details and flourishes that aren't immediately obvious.

-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

KrmaL's first serious, fully solo level, and what a debut. Unparalleled reflection of its song, even today. The drop is one of the most euphoric parts in any level, with no small part of its effectiveness coming from the masterful buildup. One of the most important levels ever made.

50/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Clean with great colors, and with some of the fairest, most consistent, most well balanced gameplay its difficulty has to offer, Acu is a classic for a reason.

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sorry about this gang