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Junior Member

OFFLINE Last seen
last month
Time spent online:
2 days, 18 hours, 42 minutes

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Difficulty
0100
Overall
44
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Ostensibly an attempt to recreate the magic of incohesive early 2.1 megacollabs. While definitely not lacking in incohesion, and undeniably having some neat individual parts, this one really suffers a lot from overproduction, overbearing silliness, and especially its frankly excessive runtime, and the end result is an irony-poisoned, vaguely rainbow-colored blur that feels like an exaggerated parody of other levels by this general friend group, and largely fails to evoke anything other than my apathy.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This almost approaches an actually interesting interpretation of the original level's design philosophies but is unfortunately dashed by many, many parts that look like I ate exclusively Froot Loops for a week straight and then threw up all over Kowareta

8/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

It's just kind of a mess. Maybe everything this level tries to do could stand on its own but as it stands it's just a totally indistinct clusterfuck of ideas with no clear throughline, and not in a way that works. Don't understand why this is mythic when Ruins is
A. far more impressive
B. far more cohesive
C. generally more pleasant to look at
and it's only legendary. Mods be weird

9/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
3/10
GAMEPLAY

My favorite part of the Geometry Dash is when Wulzy said "it's wulzin' time!" and then completely forgot what made his early and mid-2.1 output so engaging and groundbreaking all over those guys.

In retrospect, the cracks were showing since Gauntlet Rush, but I think this is when it really became apparent to me that Wulzy was losing his edge.

8/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

how does this level already have eleven ratings

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sorry about this gang