Junior Member
This level has a lot of missed opportunities within it, but I really like a few of its executions of things. The main issue with it though is just how copy and paste it is, with a lack of variation I unfortunately cannot give it a rating higher than what I would like to give. The gameplay is pretty decent for this type of level, but it has a similar issue with it being that it is very bland without a whole lot going on, and is really just a shame of missed opportunities.
Really interesting level with interesting effects, though though shouldn't be rated 3*, as this is way too difficult to read for being one. This levels gameplay is kinda all over the place which is a shame because it makes it hard to focus on the details which there are a ton of. The details in this level are all really nice and have a lot of notice and care put into them, so it is a shame you have to focus a lot on the gameplay to even play this considering its difficulty.
Probably Icedcaves best level, as the gameplay in this is actually memorable for being something unique and not bland, generic, unoriginal, and boring like the rest of his levels. This level actually brings some interesting gameplay to the table and can be funny to watch.
Overrated level which ended up heavily influencing a ton of creators. The designs in this are nice but it is not as good as some make it out to be, and I do think the repetition can make it a bit bland over time. Having friends who have beaten this level before, I will give a rough judge from what they said regarding gameplay, since I am not good enough to properly judge the gameplay and difficulty myself.
Classic level with a really cool effect part for its time in the middle. This level is pretty basic for what it is, and the gameplay can be a bit weird at times, but I do generally find this to be a nice little very easy easy demon that I would recommend someone to beat as a first demon if they want a simple level.
Well made level with an understandable lack of visuals. Considering how old this level is, its idea, and what it was just going for overall, this level is overall decent at what it is trying to be, and I believe it has better gameplay than most levels nowadays.
For its time this level is generally considered decent visually, and I can agree on that, and I even find some parts visually to be nice to look at. However, gameplay wise, it can have certain parts that are a pain to play. The entire predrop is garbage meanwhile the drop is very fun. If this level was more balanced out and just had a more consistent predrop, this level would be a very fun level overall.
Visually beautiful and memorable in its own precious unique way, but I feel like the gameplay for this one lacks heavily. I wish that there was more done for the gameplay considering half of it is just auto. I understand this is a heavy effect level, but if this had more gameplay elements that matched how unique it was visually that would make this level so much more cooler. I do understand that can be a lot to ask from a level like this, but trust me when I say that it could carry this level in memorability if it just simply had more to its gameplay.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang