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Junior Member

OFFLINE Last seen
6 months ago
Time spent online:
10 hours, 30 minutes

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Difficulty
0100
Overall
77
Visuals
010
Gameplay
010

Reviews

Created Date
descending
2/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

Really well polished and nicely made effect level. It has a very calming vibe to it and can be a bit boring to play which is a shame, but the details within it are all really nice to watch while you play. I do wish the gameplay had more going on with it as there are plenty of missed opportunities, but I am still happy with how this level looks. This level really has kept up with the times in quality.

4/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Really cool level for when it was made with extremely good design use. This I believe was also the highest object count level in the game for some time, with over 70k objects for 1.9 (the object limit in 1.9 was 15,000. The game was also very badly optimized, so this level used to just flat out crash peoples devices.)

1/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

Iconic Serponge level that I am sure many people remembered if they played during this time, I love the designs in it and it is very well made and polished for the time.

13/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

Really good underrated level, this level is pretty fun to play and the designs are sick in parts. I love the little ship curve which is iconic in this level, and I love how many details there are within this level. BlueRimz is a really underrated creator that I believe we should give more attention to in this game.

50/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

I love this level a lot, the references in it are really cool, and this level being a full solo is really admirable, with the song, gameplay, deco, and verification all being from Ilrell. This level is incredibly fun and its designs are nice. I love all the little details within it too as there's a lot to look at within it.

4/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Cool level with really good effects. Wish it had a little more to it in length, but overall I love the designs within it and all the attention to details.

5/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

This level has always had a special place in my heart, and the song, theme, and gameplay is all really good in this. The execution of visuals is nice, and I really do believe this is a really fun easy demon. The gameplay in the buildup to the second drop can be a bit awkward, and the gameplay can get a little repetitive, but I generally believe that in the end, it is still a fun level despite the repetitive nature of it.

3/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Galvatron is definitely one of my favorite creators in this game, and I always adored the charm his levels have. Lustre is probably one of my favorites by him and its the perfect intro to the Crystal Gauntlet. I genuinely believe this level should be appreciated more often as its designs and effects are really well polished and well executed.

8/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

Underrated 1.9 level with fun gameplay. The song in this definitely carries, as it brings a weird atmosphere to the level as a whole, but I generally really like this level and find it to be an unnoticed and underappreciated level thats pretty alright for when it was made.

50/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is one of those levels where I cannot justify judging its gameplay or visuals due to how insanely stupid the level is, this level is so dumb and I adore it like my child. The boss fight, the song representation, the random moves that make no sense with no easing, everything about this level is so silly and I love and adore this level for its charm it has.

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sorry about this gang