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OFFLINE Last seen
6 months ago
Time spent online:
10 hours, 30 minutes

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Difficulty
0100
Overall
77
Visuals
010
Gameplay
010

Reviews

Created Date
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26/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

Definitely a very influential level in the game, so influential in fact that Robtop even temporarily stopped rating Nine Circles levels until Bausha Vortex. This level is inspired by a map in Open Hexagon fittingly called Nine Circles, where Zobros took that map and used it to inspire his own in GD. Levels like these are often frowned upon or looked up upon, and it really depends on who you are, but I always liked levels like these, and I am happy this level exists. As for gameplay, it can be a bit weird to play, I beat this back in I believe 2019 or 2018 as a new hardest of the time, and this level annoyed me a lot when I beat it. Nowadays though, I probably wouldn't hate it as much as I did back then. As for visuals, they were unique and creative for their time, using the 1.9 limits of color channels (which was 4) and using them in the way Nine Circles did was a really well executed style.

2/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Absolute classic, I love this level and it inspired tons of others. The gameplay within this isn't anything super special, but it heavily inspired plenty of creators and this was very unique for its time. It is a shame we don't have more levels like this nowadays in terms of creativity.

71/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
5/10
GAMEPLAY

A classic level with plenty of history behind it. This level changed the game a lot and I feel like not enough people understand the true scale of how much this shaped GD, however, it still doesn't excuse the gameplay in some parts. Some parts like Michigun and Etzer are just plainly unfair and really odd to play, and people often only bash on one instead of both. I feel like despite its history, you cannot excuse some of the gameplay with this. As for visuals, this level is pretty good for the time, it hasn't aged the best, but it is still decent I guess for today for what it is.

16/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

Being the first demon level, the level that inspired the demon rating system in the first place, and for being one of the most impactful levels in this game's history, this really is a really good level. The gameplay of this level is fun and satisfying, and it is overall an enjoyable experience. I would definitely recommend beating this if you are a new player to the game, as this level is definitely a skill test compared to most easy demons. The visuals of this level are also pretty decent for its time, as the multiple path trickery is super fun to look at even still today.

-/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY

The first ever auto level, and also the most memorable classic auto level for me. This single level carried countless levels for its time that are auto, and also holds the start of what I believe to be the most underappreciated difficulty ranking.

5/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

An absolute classic that is perfect for what it is while staying simple and memorable. The song representation is amazing, the gameplay is very well made for what it is despite its few flaws, and the visuals are perfect and consistent, I do however wish there was a little more variation within it, but still very well made for what it is.

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sorry about this gang