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OFFLINE Last seen
6 months ago
Time spent online:
10 hours, 30 minutes

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Reviews

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4/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

A beautiful masterpiece with excellent song representation. FunnyGame has always been one of the best creators in the game, and was truly a revolutionary between 1.8-2.0. Revolution is one of his best with it being one of the first ever levels with a true rainbow effect and also pioneering the entire effect field within GD. Everything about this level is perfect in its execution, and none of the gameplay lacks in comparison to the deco, keeping up consistently with the style and the gameplay matching perfectly to every effect. I wish I could put into words how well made this level is for its time, but it really just is perfect.

7/100
DIFFICULTY
3/10
OVERALL
2/10
VISUALS
4/10
GAMEPLAY

I originally beat this level back when it was rated as it was considered "the easiest demon" within GD, and I still think it is one of the easiest in the game. This level though is incredibly boring and generic from what I remember, and it really isn't that memorable if all I can remember is just "green nine circles" whenever thinking back on it.

16/100
DIFFICULTY
2/10
OVERALL
4/10
VISUALS
1/10
GAMEPLAY

Playing this level feels like clicking on thumb tacks, this level is an actual pain to play and I do not understand why they released it in the state that they did. This level has random parts of needless spam, unreadable and even unexcusable garbage, and completely seemingly random gameplay decisions that feel like that one South Park skit about how Family Guy chooses their jokes. I genuinely don't understand this style of level as it just throws random effects at you and expects you to love it, nothing about this level is satisfying or fun to play, and with a lineup like this within the level it is incredibly disappointing to see what it is.

15/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

Butterfly Effect traumatized me, Hue Effect pained me. The visuals of this level are hard to look at most of the time and not even because of it being flashy, but because of how utterly ordinary they were. I wish this had done more, and I don't like the random gameplay changes within it.

58/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY

I found this level incredibly enjoyable while beating it. This was also my first extreme demon and currently my only extreme demon, though I personally do not find it my hardest. I love this level a lot and its gameplay gimmicks are so much fun to play through. The memory in this is very well executed, the visuals are pleasing to look at, and overall just an incredibly enjoyable level to play and beat. I would definitely recommend this as a first extreme.

60/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

This level is a perfect use of 2.2 features at an early time of release, using everything 2.2 has to offer and using it to show the potential in minimalist yet effective ways of the new mechanics. I love this level because of that and just how interesting it is to play. I have done I believe 5 full practice runs on this level and playing them each time I never regretted it, as I genuinely see this as a good and fun level to play if you have the time.

79/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

One of many levels of its time that I would consider to be special within this game. This level is very underappreciated and I hope it gains more attention again. The gameplay within this level I cannot judge as I haven't played it enough and I do not have many opinions to base it off of, but visually I love this level. I love how every part looks unique and memorable, and levels like this should be cherished.

3/100
DIFFICULTY
2/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

Look I understand why so many people love this level, but it just personally is not it for me. The gameplay in this is just an excused copy of Stereo Madness, and the fact this was made just to be as impressive as possible with little care about gameplay disgusts me. This being made for a creator contest gives it an understanding on why it is what it is, but people don't take into consideration that just because its visuals are really good, does not make it a good level. This is still a video game after all. The fact that there is so much going on too makes this hard to read, and I hate how so much of the gameplay is obscured by "oh look at this cool visual". Levels like these genuinely annoy me, and I understand why they exist, but I just simply do not like them personally, and they're a good example of what not to have in a video game in my eyes.

2/100
DIFFICULTY
5/10
OVERALL
3/10
VISUALS
6/10
GAMEPLAY

Well made level with an understandable lack of visuals. Considering how old this level is, its idea, and what it was just going for overall, this level is overall decent at what it is trying to be, and I believe it has better gameplay than most levels nowadays.

90/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Unique level with incredibly fun yet annoying gameplay. I love how unapologetic it is with its style, completely flashbanging you over and over and continuing to do so. This level is filled with tiny details and I adore all of them. If I get skilled enough at the game to actually complete this level instead of doing small runs on it, I would definitely beat this, as it's the perfect high end extreme demon, and its difficulty is shoved right in your face whenever it wants to, and I love that. We should have more levels like this in GD, and I hope to see more like it in the future that stay true to the marvels of 2.0 extremes.

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sorry about this gang