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OFFLINE Last seen
5 months ago
Time spent online:
44 minutes

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Reviews

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69/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

incredibly fun to play. decoration is amazing too. genuinely a one of a kind level.

96/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY

One of the most enjoyable high end list demons I have ever played.

Gameplay is very easy to learn (which isnt usually to my taste, but it was fun regardless) and the decoration is simple yet effective. This level FEELS fun. It IS fun, The cube part at 54% is genuinely one of the most satisfying sections of gameplay I have ever played in a list demon, and that entire stretch of gameplay until the end of the level continually keeps up the pace with the enjoyability, albeit less satisfying to pull off.

This level still holds up as one of my favourite list demons, even after so many have been released and placed since.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Genuinely one of the most enjoyable easy extremes I have ever played. From start to finish the gameplay is incredibly fun (though a bit awkward at times (the wave)), and the decoration is exactly what I personally love, being super flashy and bright. I dont really have much else to say about this level, if you can beat easy extremes, I would definitely recommend beating this. It is incredible.

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
3/10
GAMEPLAY

I VERIFIED THIS LEVEL!

Something about ElectricNJs levels just is special to me, cant really say why.

This level however, I am very happy to have been able to verify this, it was not hard to verify at all, but it felt special because not only was it my first verification, but it is just a really cool level.

The decoration is generally great, despite some parts like the second half of the drop ship being a bit mediocre. The gameplay, however, is something else. I do not like most of the gameplay in the level apart from the predrop. A lot of this can be attributed to the fact that the wave towards the end of the level was an attempt sink for me, and I WAS NOT ALLOWED TO NERF IT DESPITE REPEATEDLY TELLING NJ HOW ASS IT WAS!!!!

82/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I am absolutely in love with this level. (For reference, I have 82%)

The gameplay, while somewhat janky, is incredibly fun to both learn and execute. According to other people who have played this level, it was heavily underrated on Pointercrate, while I disagree with the sentiment (Terminal Rampancy fits my skillset to a T), I can understand where they were coming from. Janky gameplay that is incredibly learny with a learning curve that is somewhat like an exponential curve.

The decoration is an entirely different beast. Being one of the densest levels to live on Pointercrate, along with titans like Requiem, sitting at a fat 334k objects over the span of just under 2 minutes. 800 hours in the editor, over 5 years. Not only does the deco reflect the amount of time put into the level, it is so absurdly detailed that most devices cannot handle running the level at all at full detail. Which would be the only negative to me, but I was lucky enough to be able to run the level at a decent enough framerate that it was playable. Experiencing the full detail is just something that cannot be replicated by an LDM.

I would not recommend anyone play this level though. It is not only incredibly difficulty, but as I mentioned previously, is near impossible to run properly at full detail. Missing out on the full detail experience is just something I cannot recommend.

I have no more to say, I will glaze this level to hell and back.

12/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Fast, short, learny, high CPS. That is what this level is, if you do not like that then ILOVECYAN is not for you.

To me, this was one of the most enjoyable levels I have ever beaten, from start to finish both the decoration and gameplay are incredibly fun, memorable and the learning process did not feel like I was bashing myself into a brick wall for hours until I eventually broke through.

A nitpick a lot of people have with super flashy levels is the fact that they are not readable, or that learning them would take forever, while this level still does take a relatively long time to learn compared to something easier to sightread (like Acu), the click patterns are so rhythm heavy they become ingrained into your mind. Having rhythm heavy click patterns really helps to combat the incredibly overwhelming effects, since you dont have to focus as much on positioning or mid-play adjustments, making this level a great option for someone trying to beat their first extreme (if they have the cps).

One of the main problem areas that I found (not really a problem once you get used to it) is the consistent 6 CPS UFO part at 63%. It is definitely a skill check for a lot of players, but I feel that having this kind of part, in a lower end extreme demon, is a great way to introduce players, newer to extreme demons, the benefit of having strong control over your clicks. You cannot simply click fast and get through the part, and the skill that it teaches (CPS consistency) is an incredibly valuable tool when it comes to higher end extreme demons.

Overall, this level is great, a hiccup or two throughout but generally a phenomenal visual and playing experience.

62/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
3/10
GAMEPLAY

I love this level. Visually it is absolutely fucking beautiful, but, as someone who has nearly beaten it, there is something about the gameplay that is incredibly tiring. My theory is the balancing, the part at 38% is by far the hardest in the level (some would argue the final duals are harder, but I disagree). Getting to 38% nearly every attempt only to have to roll a dice as to whether I would have made it past ruined the level for me. However, I cannot deny the pure spectacle this level is to view.

4/100
DIFFICULTY
5/10
OVERALL
3/10
VISUALS
8/10
GAMEPLAY

I have lore with this level.

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sorry about this gang