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OFFLINE Last seen
5 months ago
Time spent online:
44 minutes

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Difficulty
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Overall
99
Visuals
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Gameplay
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Reviews

Created Date
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96/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY

One of the most enjoyable high end list demons I have ever played.

Gameplay is very easy to learn (which isnt usually to my taste, but it was fun regardless) and the decoration is simple yet effective. This level FEELS fun. It IS fun, The cube part at 54% is genuinely one of the most satisfying sections of gameplay I have ever played in a list demon, and that entire stretch of gameplay until the end of the level continually keeps up the pace with the enjoyability, albeit less satisfying to pull off.

This level still holds up as one of my favourite list demons, even after so many have been released and placed since.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Genuinely one of the most enjoyable easy extremes I have ever played. From start to finish the gameplay is incredibly fun (though a bit awkward at times (the wave)), and the decoration is exactly what I personally love, being super flashy and bright. I dont really have much else to say about this level, if you can beat easy extremes, I would definitely recommend beating this. It is incredible.

12/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Fast, short, learny, high CPS. That is what this level is, if you do not like that then ILOVECYAN is not for you.

To me, this was one of the most enjoyable levels I have ever beaten, from start to finish both the decoration and gameplay are incredibly fun, memorable and the learning process did not feel like I was bashing myself into a brick wall for hours until I eventually broke through.

A nitpick a lot of people have with super flashy levels is the fact that they are not readable, or that learning them would take forever, while this level still does take a relatively long time to learn compared to something easier to sightread (like Acu), the click patterns are so rhythm heavy they become ingrained into your mind. Having rhythm heavy click patterns really helps to combat the incredibly overwhelming effects, since you dont have to focus as much on positioning or mid-play adjustments, making this level a great option for someone trying to beat their first extreme (if they have the cps).

One of the main problem areas that I found (not really a problem once you get used to it) is the consistent 6 CPS UFO part at 63%. It is definitely a skill check for a lot of players, but I feel that having this kind of part, in a lower end extreme demon, is a great way to introduce players, newer to extreme demons, the benefit of having strong control over your clicks. You cannot simply click fast and get through the part, and the skill that it teaches (CPS consistency) is an incredibly valuable tool when it comes to higher end extreme demons.

Overall, this level is great, a hiccup or two throughout but generally a phenomenal visual and playing experience.

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sorry about this gang