Junior Member
jesse, we need to convert more classic players
great idea, and overall cool aesthetic - wish that one of the robot palettes had something more interesting perhaps an unused gamemode
I like the fact that a lot of levels can just be skipped if you use the palette changes wisely, but the level also gives a challenge for the players who want the coins too
Probably hands down the single most replayable Geometry Dash level there is. It is not only just a whole goddamn card game which is a great feat to begin with, but it is an incredibly good one too. (Seriously, i've heard people buying Balatro after just playing this level and I considered doing the same aswell.)
There is so many content in this level that a single review from an amateur would do injustice to it, so I would suggest just playing it yourself to see what I mean.
Also not only it manages to look fantastic besides all that, the songs were also made by the creator for the level.
A geniusly crafted platformer level that manages to create one of the most immersive experiences platformer mode currently has to offer, with excellent worldbuilding. The level falls a little shorter on visuals but the mapping and the different environmental elements during the playthrough more than make up for it. The gameplay is fantastic, combining items and powerups you find scattered across the whole level, and forcing the player the use them in clever ways.
It is quite honestly sad to see how little recognition this level received. It is in my top 3 platformers of all time, and despite it getting a nomination after sort of a collaborative effort from the platformer community's part, it ended up taking only 2%. It is sad to see that a lot of players feel resent or neglect trying this level just because of its length, or just because it is underrated (should be demon). Although I can say that this level found it's audience, and I will continue suggesting it for anyone asking.
An ARG inside Geometry Dash that isn't just a bunch of random connecting puzzles but it actually has an interesting and relevant narrative? yes please
I've always liked fast-paced platformers that have a little more substance than your usual fast dash orb or speedrun levels, and Speed Town is one of the levels in this category that I would like to highlight. This level although not as fast as some other level types I mentioned above, it forces the player to perform a lot of actions without having a break to it. It is also full of different puzzle elements, which the player needs to figure out before executing everything, a fast-paced puzzle level is not something you see every day, or at all in Geometry Dash.
The level introduced the mechanics perfectly, and slowly expanded on them on each section, keeping it fresh and unique. The decoration is set inside is what I would say a 'vandalized' city, with lots of graffiti and sticker-like objects plastered on the walls. It is a somewhat more rare take on the city style and looks great. Very important to note that platformer and classic levels should be judged way differently. I am sure that most classic players would call this level stale, or static, just because it uses similiar decoration all the way through, with little to no movement, or no color pulses/changes. But in platformer, moreso this level, constant moving elements and color pulses would actually ruin the environment the level was going for in my opinion.
Overall I would highly recommend playing this as it is a very fun playing experience, being incredibly satisfying to pull off once learned (also it has great music and i'm heavily biased towards good song levels haha)
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sorry about this gang