Junior Member · any/all
i love the theming here...bees are so cool!
Despite the weirder style of gameplay in this, I still think it's really fun!! I love the spacey vibe in has, and I did enjoy a majority of the gameplay. Not that big of a fan of the dual, however, and iirc there were a few bugs in this one. Still, a bit of a guilty pleasure of mine. The colors are really neat here too!!
i have no qualms with this, but it doesn't do much for me either.
the first level to truly stand out from what geometry dash started as.
Probably my least favorite level out of the sonic series, for a variety of reasons. This levels difficulty is very much carried by 2 or 3 parts, with all of those parts being near the end, with the rest of the level being easy enough to the point where you can turn your brain off completely for the gameplay. With enough practice, it's pretty easy to get to 60% about every attempt. This makes the level quite boring to play. None of the parts, besides Glittershroom, stand out as particularly fun to me. Viprin's memory ball being back is frustrating as this essentially set the standard it would appear in every future sonic level, even though it is consistently the weakest part in all four of them. I also find that this level produces far less energy than the other levels in it's tetralogy, despite the song easily offering enough. As stated before, Glittershroom is easily my favorite part, though Evasium is quite fun when you ignore that it's much harder than everything before it. The design doesn't really stick out for 1.9, though I would say it's better than Supersonic in this aspect. Due to a lot of the gameplay requiring no real focus once learned, and the numerous chokepoints near the end, I'd say this is the weakest in the sonic series. Glittershroom is better than everything in Supersonic though, I adore the swingcopter.
This level is quite cool! I loved most of the theming, aside from a few parts that seemed far more messy than others. The gameplay was fun! A little bit learny, and this mostly applies to the volleyball part, but that part is fine after enough practice and understanding of that part. A bad way to play a level like this is to gloss over the volleyball segment and expect to pass it on your first attempt. Some of the gameplay feels weird in some spots, but it isn't anything too egregious. A tad inconsistent in quality, but overall a great mc.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang