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Overview

Difficulty-/100
Overall7.17/10
Gameplay7.17/10
Visuals7.40/10

Reviews

Created Date
descending
avatar
2 weeks ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I like this level a lot more since the first time I played it. I used to not like the minigame since it felt too out of place, but now I think it's insanely cool, and it's even one of my favorite parts of the level now!

avatar
2 weeks ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Awesome stuff all around!

avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I can't say I'm the biggest fan of the Blitz series (although I did enjoy CASINO BLITZ quite a lot, because of the fun trigger usage and lore behind it), and I honestly can't see these levels as nothing more than the classic megacollab format where everyone does whatever they wish and there's barely any connection between parts. The catch is that all of these levels have a theme and the creators are always really good. As you could guess the theme for this one is just... the beach!

I guess most of my criticisms are already stated in the first paragraph. The parts individually are mostly great but at the end of the day it's just a normal megacollab with nothing that really stands out. I don't find any sort of progression that could've made it memorable. With a theme like this there's potential for some kind of storytelling - like a clear path that the player is taking - but I don't think that's present here. Admittedly some parts do feel connected (the transition from Subwoofer's part into Tony's with the volcano throwing you up is very cool) but most of them feel like you're just spawning in a brand new location randomly.

Frankly when it comes to this kind of levels it all comes down to the gameplay if the visuals look good enough for me. Problem is, that's really not a strong point that this level has. For the most part, yes, it's fun and readable and doesn't do anything crazy. Sure, it's pretty unbalanced, mbed's part is very hard compared to the rest, but there are no dumb gimmicks or anythi- wait what? I'm playing volleyball now?? What's going on?

On a serious note Arb's part is just not good gameplay wise. I don't mind gimmicks in levels, in fact I love them! But for megacollabs it's always a big no for me. If a level wants to make a gimmick and succeed at it personally I think most of the level should be based around that. The concept is cool but it's also so annoying and unfun to play through. Genuinely the only reason I'm rating the level this low is because of that part.

avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
7/10
GAMEPLAY
avatar
5 months ago
23/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

Going into playing this, I had heard horror stories about how awkward, jank and poorly balanced this level was, and initially those stories rung true when I was initially practicing and learning the level - however, once I had worked out the kinks and figured everything out, what emerged was a decently solid level, with mostly decent deco and partially decent gameplay.

Most of this CALYPSO BLITZ's decoration is pretty inoffensive, other than the first part of the second drop, which I frankly find hideous. Other than that, the decoration is nicely themed and decently polished modern decoration. Not that much to comment on here, unfortunately. The endscreen is pretty clean though.

The gameplay however is where most people's grievances lie, and while the level can be a chore from 0, in the end it was pretty okay. The most offensive parts in particular were, yet again the first part of the second drop; the visuals blocking the gameplay for a decent part of the screen ended up making this part more annoying than fun. The biggest offender though was easily the volleyball part in the tail-end of the second drop, while learning the level, this part was a complete and utter nightmare, with the mechanics quite unclear, especially regarding the net's hitbox with the ball, which felt very inconsistent at times - thankfully though, I only needed 2 attempts at this part from 0 to finish it up, even though it took more practice than it probably should have.

Overall, I think CALYPSO BLITZ is a level that can definitely drive the average player away upon initial impressions, but ultimately was better than I expected - that, and probably should not have been included in the Water Gauntlet.

avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Calypso could not

avatar
5 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
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Info

All13
Reviews Only7
Ratings Only6
ID
92971865
TitleCALYPSO BLITZ
CreatorDanke

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sorry about this gang