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despite cometface being the de facto neodesign creator and singlehandedly defining many of its most iconic tropes, the style has always lagged far behind his creative vision. his levels may seem unassuming at a cursory glance, but when you dig into them, i find them to be some of the most immersive and captivating levels in the game's history. cometface's xl levels in particular are so easy to get lost in, but the hills have eyes stands out among the rest for its unforgettable atmosphere. the desolate, somber landscape slowly fades away into a beautiful finale in a way i truly love. beating for this first time and soaking in all the atmosphere is an experience i will never forget. truly a magical experience from top to bottom.

of course, immersing the player into your level requires real skill, whereas spamming flashy color loops doesn't, which has led us to the sanitized, by-the-books style neodesign is known for today. so perhaps it's of no surprise that by the time neon color loops entered the mainstream, cometface had long since abandoned using them in his work

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sorry about this gang