Junior Member
The most aggressively “nothing burger” of a level I have ever played. Gameplay that puts you to sleep with how boring and uninspired it is, incredibly generic and dull song, and decoration is severely lacking. It’s really saying something when the most interesting part about the visuals is some blocks having text faces. Exciting, I know.
The level isn’t even long length! The last 15% is just a random auto section with absolutely NOTHING in it! It’s only there so the level can just barely qualify as long length in-game, so it could place in the Spike gauntlet. Contender for the worst gauntlet level ever.
God, I had such a miserable time beating this a few years ago, this level really isn’t good at all.
Okay, maybe my hate is a little exaggerated, as most of the gameplay isn’t actually that bad (tho not particuarly amazing either), but what really drags it down are those damn chokepoints.
Firstly is Daddepro’s part, which i initally thought was the hardest part of the level, as those ship gaps are annoyingly tight, especially that one right before the 3x wave transition, which killed me more times than I’d like to admit. Thankfully, I got consistent enough towards the end of my completion to the point where I was able to pass this on most attempts, but it still was a hinderanxe to my experience during a majority of my experience.
…and then there’s Gboy’s part. More specificially, the transition into Gboy’s part. This is my pick for the hardest part of the level, because said transition is LUCK BASED, as it depends on how you transition out of the dual ball into the ship portal so you can set yourself up to get through the beginning of this part! What kind of nonsense is that?! This killed me FAR too many times, actually bullshit seeing half of this level’s difficulty coming from something so artificial! How did the creators even approve of this?
And if you thought it would end there, it doesn’t. Despite me thankfully only dying to it twice, the last part of the level (viprin’s ship part) is insanely chokeable. I really struggled to get consistent on it with start positions, and I couldn’t consistently get runs to 100 thanks to this part. Like, REALLY. It’s a miracle I only had as few fails as 2 on that part when playing from 0! Not helping matters is that the layout of this part is a direct copy of Sumsar’s UFO part, which is incredibly lazy. Really wasn’t designed for a 3x ship at all.
Some other notable chokepoints that aren’t as major but I feel are worth mentioning due to hampering my experience aee XCY7’s ball clicks between 27-30, Evasium’s dual ball clicks between 62-65, and Viprin’s cube part at 86.
Visually-wise… it’s fine, there isn’t really anything interesting about it. Just feels like most of the creatoers decorated the parts in their usual creating styles without adding anything noteworthy to them.
Yea, this level sucks a lot imo. Again, maybe I’m hating on it too much, as if you have enough skill (with say, your hardest being a beginner extreme), you’ll probably think its not that awful and rather just an okay level instead. I revisited this level a bit after beating Acu out of curiosity, and it definitely helped a bit. But the thing is, I did this level as a NEW HARDEST, and that influenced my experience with it, as this caused the chokepoints to become the bane of my existence. I cannot recommend this at all if you are attempting to beat this as your hardest demon, which is sadly not uncommon to see given this level’s popularity. Though even without those chokepoints, the gameplay is incredibly mid, and not something I can bother to recommend to anyone really, no matter their skill level.
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sorry about this gang