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3 months ago
Time spent online:
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Difficulty
0100
Overall
99
Visuals
010
Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

A masterpiece to have come out straight from the 1.9 era, I can’t think of any other level (asides from Bloodbath) to be a more fitting finale to 1.9, which makes sense considering how “Rainbow Road” (a series of tracks that cap off every Mario Kart game) themed this level is.

The decoration was absolutely mindblowing when it first released, with the insane attention to detail in many parts and thoughtful use of progression, and unlike other 1.9 levels that seemed to have suffered the issue of age, this level still holds up remarkably well to this day. It’s really saying something when it not only competes with many 1.9 gdps levels released nowadays, but even surpasses them.

While there are definitely still a few great 1.9 gdps levels to have come out in recent years, I feel the issue for a lot of them with me is that they end up looking too generic, or just focus more on including as much objects as possible so it serves more to show on what you can do with 1.9, rather than being actual levels. However, ROTD seems to get that perfect balance between high quality decoration that will impress, while also still feeling like you’re actually playing GD with its gameplay. Speaking of which…

Yea, the gameplay is solid here! While it isn’t anything remarkable, as it mostly consists of wide open spaces and simple cube/ball gameplay (no doubt due to the confines of being a 7* level), I still think it works enough to let you freely immersive yourself and take in the glory of this beautiful and joyful level’s visuals, especially given that its music is the Rainbow Road from MK7, another level that delivers similar vibes of being mostly a simple level gameplay-wise, yet compliments the mystical and happy vibes of its aesthetics and progression so well. Awesome how ROTD mirrored that track’s concept without feeling derivative of it in the slightest!

If you have not experienced this level at all, I highly suggest you do so, its just such a joy to revisit every now and then, giving me a mix of nostalgic and glorious 1.9 vibes, while still appreciating how much of a technical darling it was back then.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

One of the most creative and intriguing demons to have come out in recent times. When I first played this level, I was in an infinite loop so I was confused, but then I dropped down by skipping the two green orbs, and was very fascinated, now that I have understood the level’s gimmick. This is easily some of the best usage of 2.2 features so far, trying to figure out where to go next to continue the loop was also very enioyable. And the ending is so sick, had to restart the level and then continue playing it a bit more to beat it.

The only reason this isn’t a 10 is because the luster of the level wears off a little once you figure out where to go next. If you die far in after figuring out most if not all solutions, you’ll just quickly take each path again to get back as quick as possible, making the level lose some of its magic. I also find the gameplay in the ending to be pretty mid, idk just feels more like a filler part to me. Still, this level is unlike anything else released in 2.2, especially when experiencing for the first time. Highly recommend checking it out!

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sorry about this gang