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OFFLINE Last seen
4 months ago
Time spent online:
7 hours, 6 minutes

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Overall
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Visuals
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Reviews

Created Date
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-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
2/10
GAMEPLAY

Really unique looking level that is sadly a bit of a drag to get through. Some parts are simply waaaaay too hard and the ending has more than a hint of jank, on top of an exhaustive predrop. The decoration is phenomenal though, I can’t and won’t ignore that.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

It’s simply lit, the golden standard of Korean Megacollabs.

-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

The only shocker to this supposedly electricity themed level is that it doesn't ENTIRELY rip off Blade of Justice but is for the first time ever actually just inspired by it. Everything else is pretty boring but deceptively not awful, despite the first half being aggressively difficult.

-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

I'm almost certain half of these "creators" were actually hostages held at gunpoint to make in this underwhelming torrent of stereotypes.

-/100
DIFFICULTY
1/10
OVERALL
5/10
VISUALS
1/10
GAMEPLAY

Goodness gracious this level is so uniquely frustrating. A lot of the SEVERE chokepoints hit like a piton through the temple and even the simplest bits of gameplay have tons of Fun! surprises ready to ruin your day. On top of that, the decoration and song are extremely bland and boring. Only thing that made me really smile while playing this is when I first opened the level and got jumped by "No Church in the Wild", as it's the replacement song for watch the throne. Stay away. 1/10.

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
3/10
GAMEPLAY

I love LazerBlitz clones as it is (see: The Blitzless) and this level is certainly no exception. The gameplay is is a little bit infused with The Horrors, with some random bugs that define a lot of it's difficulty, but I seriously don't care this level is both hard as fuck and Hard As Fuck. Definition of failing upwards, I love this level. 7/10 because it does indeed suck but I don’t care it’s too fun.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Nonsensical learny Korean things from the stone age are always a treat, and this is no exception. I have never seen a level with gameplay quite like this, especially the confusing duals and the weird ship where you just hold a bunch. Very difficult to learn but satisfying to do, it's such a fun level! 9/10

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

I originally beat this level eons ago and had a pretty rough time with it due to its insane frontloaded balancing, crappy transitions, and immense lag. Randomly out of the blue shortly after completing it, I got a DM from LP44 asking me what exactly the problems with the level were, before being invited on board to be a part of his playtesting team. From there, I was offered an opportunity to verify an update to this level that included some major bugfixes, gameplay improvements, visual bugfixes, and most importantly a mocking death screen at the end for all the casualties of Not Finishing The Practice Run Syndrome. Now I think the level is rather enjoyable, despite putting 0 dent in the balancing issue. The gameplay is

WEIRD

but oddly satisfying. It sucks that I wasn't able to change the balancing at all because that's holding it back a lot for me. Its a little sad when a level with this many weird ideas gets dragged by it's immense chokepoints (those being the high CPS waves and epileptic part) but what can you do, I still had fun overall. 7/10

-/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

This level plays it safe and joins the ever-growing legion of TF2 references that make memory demons from Italian creators. The gameplay is rock solid, especially after an update that nerfed the previously infamous 51% timing. It’s just fun to learn and while it can be marginally jank from 0, theres not really much working against it and plenty of things working for it. 9/10

-/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY

I’m feeling a little bad about this one because this creator gave a real big effort here but this is possibly the worst level I’ve ever played. The gameplay is nightmarishly janky at best and game-quittingly bad at worst. The decoration I want to like but it uses far too many objects and has a lot of instances of interfering with the gameplay. If that was the end of it, it wouldn’t be so bad.

But then the cave part arrives. This cave part is simply the worst part in any level I have ever laid eyes on. The gameplay is viciously disjointed and there is the problem of the full screen black flashing “effect” that always happens to occur RIGHT before every hard timing in the part, including and especially this one red orb which is just despicable. Not only that but it is pain to look at and could very easily set off an epileptic attack for seemingly no reason. It doesn’t even try to add anything to the level it just sucks any fun out by making an already bad part even worse. My patience for this level has unfortunately run dry, as I can see an actually good level buried underneath here, but the things that make it bad so totally eclipse the good stuff that I can’t give it anything higher than a 0/10. If the creator happens to read this, I strongly urge you to get some competent playtesters next time, try some optimization so I can actually run the cool stuff without dropping to 40fps, and for heavens sakes don’t put black flashes in.

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sorry about this gang