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DIFFICULTY
7/10
OVERALL
2/10
VISUALS
3/10
GAMEPLAY

ANTO REVIEWS #3 - Expect the unexpected

Honestly, i feel like some levels have such a level of infamy behind them that it makes players care about them a lot more than they would if it was just any ordinary level, and i feel like WcropoliX is a perfect representation of this phenomenon.

This level's fame comes from the fact that despite how important this level was in terms of difficulty (being harder than bloodbath at the time it was verified), it was never rated and this caused a similar effect as with a level like Tidal Wave, where tons of people rallied for it to be rated, except for this level it wasn't just for a month or two, it was years and the rallying behind the level wasn't as serious but treated as a meme due to the fact that nobody expected this to get rated, which is why everyone was surprised when just yesterday, the thing that nobody expected finally ocurred: WcropoliX was rated!

Now i've spent all this review so far talking about the level's history, but... How is the level in actuality?

Well... This level is rivals Nantendo for the most dated level in all of GD history, design-wise, this level looks bad, and has tons of really janky movements, and the gameplay itself is basically a bunch of glorified challenge levels stitched together awkwardly. Truly an awful level.



And yet, i can't help but love it for that matter, this level's awfulness actually somewhat works towards its favor, giving a sort of charm no other level (aside from maybe thinking space) has managed to replicate, it's weird i know, but somehow this level (kinda) works despite its overwhelming amount of flaws

I can't bring myself to give this level anything above a 7, as i do not believe it deserves it, but this level is just too iconic for me to not have any sort of bias when reviewing it...

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sorry about this gang