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OFFLINE Last seen
6 months ago
Time spent online:
1 hour, 30 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
75/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

No words are needed.

52/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

I recall randomly finding this level with like zero attention one day, and instantly fell in love. It's gameplay is so fun and flows to perfection, and don't get me started on the decoration. So unique and pretty, I could stare at this level all day. Zero complaints for a level this good.

63/100
DIFFICULTY
0/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

Ascension tower is, while repetitive and clearly one of Cubical's first works, is very thematically cool and uses its limited palette to great effect. Good atmosphere.

70/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY
12/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
66/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

Very good level, I just don't like how inconsistent and out of focus the whole level is. I know that is what its trying to go for, but it just isn't my thing. Biggest letdown of this level is that a lot of these rooms would have been really cool as their own full levels instead of 2 room parts.

79/100
DIFFICULTY
4/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

Incredibly interesting design idea for a level, the execution just misses the mark I feel. The blocks and spikes all work perfectly for what the level wants to go for and I actually love them to death even if they use way too many groups, it's just that everything else about the level feels far less interesting and takes away from the experience. The level is also pretty boring to watch if I had to be honest.

56/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

The fact this level managed to lose Sea's creator contest is so unreal to me, as this level is a masterclass of theming. I love how it feels perfectly like you are in a computer and you can see it overheating around you as you progress, made even better by one of Camellia's best songs. For me, this is Platnuu's peak and best level and I think its hard for design based levels to come close to how well down Delta Interface was.

16/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

GENERATIONALLY good level defined by its amazing color usage and song representation. Every part of this level uses its objects and colors in the perfect way to make an amazing one of a lifetime experience in a level, and is one of the only levels where I can say its raw quality outweighs my song bias from an amazing game I played as a child. Really nothing else to say besides 10/10.

5/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

This level is so weirdly nostalgic for no reason since I have never once played the game it is based on, but it is hilariously amazing and makes me love it every time I play this. Awesome.

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sorry about this gang