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OFFLINE Last seen
16 hours ago
Time spent online:
1 day, 1 hour, 3 minutes

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Overall
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Visuals
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Reviews

Created Date
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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I appreciate the effort Quasar put into this project, but honestly the "song" ruins the level for me. It sounds like one of those songs you'd find in a shitty mascot horror game. I think the level would be better if it had a different song to go with it. Everything else seems fine, although it became kinda boring just seeing smile.jpg on the screen for most of the level.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

overdosing‎‎‎

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A simple level with a nice style. Nothing too revolutionary but nothing too bad either.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Creator bias blah blah blah you get it. Also make sure to watch the botted showcase since the verification video uses the LDM:

Undoubtedly my best level yet. The creation of this level was a long journey of depression and acceptance, for both me and my verifiers. I've made lots of mistakes during that process, but I'm happy with how it turned out in the end. The song and the theme of each parts perfectly match each other so well, along with the music sync and the gameplay being so "joyous" to watch. Would the level better with actual block design? Maybe, but honestly I don't know what else would've fit with the level. Agree to disagree with me, but the level is perfect as it is.

Also, if ungafo is somehow reading this, I just wanna apologize for not nerfing the predrop earlier. I should've done it sooner, but I was too distracted by the thought of the level being a top 1. I'm also sorry for all of the end deaths you had to go through. You truly deserved better.

-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
-/10
GAMEPLAY

The AcropoliX of platformer.

This is literally just the original version of Stickerbush Symphony by Crerro but worse. There's no improvement to the gameplay and the decoration is a weird mix between realism and stylized and it just doesn't work out. Also the addition of the bees seems really unnecessary and annoying since you have to listen to bee sfx when you're playing.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

While I really like the style and deco road went here, I'm not really a fan of the gameplay. Maybe I just got really unlucky, but I kept dying to random spikes and objects I didn't know existed. Most of the objects blend into the decoration so it's hard to tell what kills you and what doesn't. I kept dying at the end part because of this. Maybe I just got unlucky, but this issue really soured my taste for this level.

This level looks and plays very similarly like a Majacko core level, both in the positive and negative ways.

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Well, if I ignore the overall message of this level for a second, I will admit that the decoration is sort-of nice at a baseline.

That's the only positive thing I have to say about this.

10/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
5/10
GAMEPLAY

This level is kinda weird for me. While I really like how the decoration is a different take from "moment", it really has it issues that bring it back.

Firstly, I really like the decoration used in the first drop. It feels like an evolution from the deco used in "moment". The block design along with the simplistic background really ties the level together. My only complain for this part is that the black saws used in the background are on the wrong layer with the clouds. The part after the drop really brings down the level for me. I just don't really like how the big tree in the background was built. It looks really amateur and doesn't really fit with the level. Also the white swirls at the bottom don't really help with it and just makes the background even worse.

Unfortunately, I can't give any praise for the gameplay either. The gameplay felt really janky and just luck based to play. This feeling mostly applied to the first ship part and the wave. It feels like I have to do some awkward sets of inputs to just pass those parts. If those parts were restructured a bit, I feel like it would make the level more enjoyable to play.

I'll give the level a 5/10, in the sense as there are both great and weak parts in the level.

10/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
5/10
GAMEPLAY

I'll be ignoring the creator for this review.

This level honestly reminds me a lot of Too Kid Friendly. The level tries to be gory and edgy but just kinda fails because of the early 2.1 decoration style it used. I appreciate the green part at the drop since it switches the style a bit, but that's the only positive thing I have to say about the decoration.

The gameplay is pretty fun. The only things I have to complain about it the blind transition on 79%, and the fact that every orb and portal is tinted a dark red color, making it hard to see the gameplay. I literally got confused on what to do at one part, but after 1 practice run, the level was actually pretty fun.

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sorry about this gang