Junior Member
If it wasn’t a Digital Descent remake I think this could be really neat, giving off old megacollab vibes with how inconsistent in quality it is. I think this level knows that though and doubled down on being a remake for the funny. Its confidence is admirable. I like Digital Descent’s decoration quite a bit so this level is a bit strange to me but I can see it being cool to other people.
I feel like more people should remake popular levels like this for fun, incorporating their own styles and elements into it, but I think Digital Descent might just be a little too popular in this case.
May not be the most polished level ever but I enjoy what it's going for. It features a lot of very distinct parts that sort of feel like the creators were mainly just having fun. I think the concept of having one player's side being really hard and the other's really easy is kind of neat, since I don't think I've seen that much before. When you compare it to other works by mbed and SpKale it isn't amazing, but I don't hate it.
Should not be fun to play but it somehow is and wave is still my worst gamemode. Gotta admit I wish the first part wasn’t as tiring as it is though.
Pretty solid level. I kind of vibe with Metalface’s style here, but I wouldn’t say it’s very memorable since it kinda blends in with Metalface’s other levels a little (I think it’s because of the specific blocks Metalface likes using and the overabundance of the color black you see in so many of their levels).
This level makes me very sad, since I feel like it has a lot of potential that just wasn't expanded on. The final part in particular is extremely beautiful and feels like a really well done conclusion to something grander, but such grander thing does not exist. I wish the drop had better structuring and just overall more going on in general, as I feel like it brings down the level a lot. It took me a while to even see some of the details crohn put into the drop, since they're a bit too subtle that on lower brightness they're barely even visible. The way everything except for the structures turn white kind of just make the drop feel off too; the background is very fluid but the foreground is very static which can sometimes work but I just don't know if I like that contrast here. The predrop and the postdrop are pretty neat looking and I enjoy the little trip they take me across a city (or a series of memories? Can't really tell the prominent theme).
Not a bad level, but I really want to like it and the drop being what it is makes me sad.
Has very few actual objects in the level but the shader effects manage to carry it a lot.
Not a huge fan of the primary effect the first few parts feature but as the level progresses the shaders go crazyyyyyyyyyy. I WISH I knew how to work with shaders this well.
The little eye animations and the text that appears and disappears are pretty cool too, but I wouldn't say I'm a big fan of the simple block design since it feels a bit lacking in comparison to the complex backgrounds. This is probably intentional so that contrast is created but I think the contrast is a bit too much.
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sorry about this gang