avatar

Junior Member · she/her

OFFLINE Last seen
14 hours ago
Time spent online:
21 hours, 24 minutes

Filters

Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

holy fuck this level is so much better than i remembered

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

boogie has always been an interesting level for me, nowadays it’s pretty rare to see these kind of xxl levels, especially on the easier side, and i’ve been aware of its existence for a while, probably since it came out. reviewing this level before beating it (i always consider beating this but never get to it) is probably affecting it since with how i see it it’s very fun, almost every victor calls it super fun and enjoyable, and while i have done a few practice runs of it, i honestly forgot about the gameplay.

the decoration looks pretty good, no part is unpleasant to look at and it does a great job at keeping me invested for the entire 6 minutes of its duration. it’s common for other popular long levels, especially travels, to feel more like a journey with a feeling of progression. boogie does something i REALLY like, by changing between styles several times, and it works every time it does. from glow to art, especially the SICK break part in the middle that gives me chills without even playing it. boogie doesn’t feel like a long journey with a destination to get to. it truly feels like an endurance test, being very fast paced for its entire duration and making it more a push to make it through the massive length. i like how on a first playthrough it feels relatively infinite, it feels like it never ends. and then the level just ends there. i honestly like that ending, it doesn’t hint at any point that you’re close to finishing and it just looks like it keeps going, until it hits you with “there, you’re done.” it must feel so rewarding to actually complete this

i will say though, not every part is interesting. even if it constantly jumps between styles, a lot of the parts feel very similar, and a little generic. the deco is pretty basic most of the time, although when it changes it’s very satisfactory. the gameplay is also a pleasure to watch, but it’s kind of repetitive all the way through, as someone that hasn’t played it. i love how it works with the song so much, but since the song is repetitive, the gameplay is bound to be so as well.

overall, i’m a fan of boogie, and i might get around to beat it eventually... just give me like 10 more years

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

definitely a level that grows on you, not a fan of glass beach sadly so being lower than it should isnt the level’s fault but the fact that i have to listen to a song i dont like for 7 minutes. the gameplay is also very broken and everything from the dual to the end of the mini cube right after it is not fun, or at least its what i thought of it. the rest of the gameplay is fine, it’s obviously not the focus of the level so ill give it a pass. the deco is fucking stunning tho, and even if i dont like it, the song rep is pretty good as well. a little bit overrated but still solid and im judging it from a playing experience eitherway

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY
21-30 of 82
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang