Junior Member
Well, we finally got a legendary auto other than The Topala Prelude. I do think it's pretty good, though it's not the most amazing thing in the world. I've always been a sucker for Bpi's levels. Something about this clean, polished, and modernistic style really appeals to me. I also love the usage of bright, poppy colors like Creampuffs said, which makes the level feel so much more alive. Additionally, I think the level complements the song, although I'm not able to elaborate further on it. I just like it, that's all. However, I feel as if this level drops off in quality, especially towards the second half. I was very engaged with the smoothness and intensity of the first half; however, the second half feels somewhat random and disjointed. Like, we go from cutting fruits to escaping an explosive city. It's not bad per se, but it's very easy to lose track of what's going on. Still, though, I think this is a pretty good auto level, even if I'm not the craziest fan of it. However, I don't understand how people feel like this is an "ad" or something like that. Feels more like an animation showcase trying to show you cool stuff. As long as it's not at the expense of the gameplay, I'm fine with that.
Who keeps making these levels, and who tf gave this a 10/10
I thought it was gonna be some hentai jokes but nah this is another level of disgusting
I'm not the biggest Avarinth enthusiast, but for what I have to say, it's a pretty good level. I think the decoration is probably MiraCatsy's best work. I like how alive the level feels, thanks to the effects this level pulls off. It's not the most amazing thing I've seen, but it's still pretty solid. Even the more static parts, such as the beginning above the surface, add to the level's atmosphere and suit the song well. I think the gameplay is decent, but some parts are a bit lacking. Personally, I did not find the cube part right before the drop very fun to play, and I think the end ship is rather simple and uneventful since it essentially requires you to just stay in the middle with little variation, even if I did find it quite smooth and enjoyable. My favorite part of this level, however, is the story and progression. In the level, the cube travels underground in the desert to find the crown of (presumably) an ancient king, before having to escape the collapsing structure. It's not very sophisticated, but personally, it's very charming and executed well. All in all, though it's not one of my favorites, Avarinth is certainly a great level I would recommend to anyone. I'm glad it got legendary and a spot in the Treasure Gauntlet, as it's probably the level that suits the gauntlet's theme the most. MiraCatsy is a great up-and-coming creator, and I hope we see more from them.
This level might have one of the most horrendous productions to ever come from a megacollab. Sure, it didn't take a long ass time, from what I know, the level only took around a year to make, but each part was incredibly rushed. Forcing creators to make parts in 20 hours will not bring good results. For the most part, the decoration is decent, but it largely feels very empty. There is not enough air decoration for the level to feel alive and give it atmosphere. This flaw is especially apparent in the last part of the level. Not like the creators will be able to perfect the level and add finishing touches if they are forced to make parts that quickly. It also does not help the level that some of the assets are stolen. Let's also not forget about the literal Nazis that were working on this level, though fortunately, none of that crap made it into the level. Given the circumstances, my 4/10 rating seems like a mercy on this level.
Regarding the gameplay, it's fine, but it's kind of annoying to play. The camera moves faster than the gameplay in some parts, and some of the timings aren't very fun, such as the ball timings in Mato's part and the pink dash orbs in the level's final part. Overall, though the gameplay is largely fine, I didn't find it too enjoyable to play. For this level, I was just waiting for the gameplay to be over as soon as possible so that I could move on to something more interesting to play.
Despite its flaws, I think there are some good things to say. The only exception is CHRAPIVA's part, which somehow looks very good despite being built in only two days. I also think the theme is pretty cool, but it could have been executed better by adding more air decoration and adding to the level's atmosphere. Overall, while the level isn't horrible, I don't like it very much. I think it's too half-baked to be legendary. Epic would suit it better despite its popularity.
How did the host find a whole ass team to work on this and tell themselves "everyone is going to love this one"?
Even if we put the racism aside, this level is very, and I mean, VERY unoriginal. It's like the creators took Triple Six, removed all the charm and love for it, and replaced it with obvious racist and offensive decoration. There is no art to separate the artist from.
Probably one of the most overhated levels in the game. I really like the theming of this level, escaping a brutal takeover from an imperialistic alien species. The gameplay is honestly pretty good, especially considering how unsightreadable the level seems at first. It's also simultaneously very fun, engaging, and creative in its gameplay. It does end up feeling more like a cinematic experience rather than a level, but it's still fun to play. Again, basic gameplay without major issues should not warrant incredibly low gameplay scores. The mini-wave with the robot snake chasing you was honestly kind of annoying, though. Many say that this level feels like a bunch of quick time events with no real cohesion. But I think that this level follows good progression - escaping a cesspool of a planet via a ship going to space, only to be pursued by the dangerous aliens; this is not a bunch of "random events with no substance" like how some people say it is. It's indeed chaotic, but in a good way that makes sense. Do you guys really expect people to be lining up in a single file line from A-Z during an alien invasion. Let's be real, it's gonna be really hectic. Regarding the decoration, personally, it's decent, but I think trying another visual style would have made this level a lot better, maybe a more cartoonish one. Catering towards a realistic style makes it look kind of ugly and cluttered. Other than that, I feel like people are being too mean to this level just because it goes for a cinematic feel.
This level could have been something amazing, but instead, the focus on decoration over gameplay put a handicap on the level. I honestly have no idea what the theme of this level is, but I'm assuming it's escaping Mato or something. I don't think it's that interesting, but it's fine for what it is. The predrop is honestly incredible, with not only amazing decoration and an enthralling atmosphere, but actual fun gameplay that sometimes feels hard to come by. Then, after the drop, the level's gameplay becomes quite boring, with very few jumps, a lazy spam part, and a LOT of unnecessary flashing. The backgrounds also feel very empty, showing how rushed this level likely was. However, I must say that the animations are still pretty clean.
While this is better than Mato's Space Gauntlet entry, Starbladesaster, since this has actual gameplay for half the level, I would be lying if I said that this level is good. Looks good, yes, but it fumbles what could have been an amazing level with a boring post-drop.
This level is, in my opinion, the worst legendary in the game. However, RobTop definitely loves this level to the point where everyone else hates this level. Like, come on, do you really think this level deserves first page legendary, daily (instead of Caraspace by the way), a spot in the Treasure Gauntlet, and playability in Geometry Dash Lite? People are sick of seeing this level over and over again, because most of the player base agrees that this level is not that good. Epic, maybe, but 100% not legendary. The decoration is not bad, but the level's backgrounds are very empty. Reminds me of those early 2.1 levels. Most of the decoration is in the foreground, and I wish Wilz had struck a balance between foreground and background. The biggest offender, decoration-wise, however, is the boss. The boss looks cartoonish and goofy compared to the more "serious" tone found in the rest of the level, kind of ruining the experience. The gameplay is mostly mediocre, but some really bad trigger orb placements make the level unfun. It makes the level feel really hard for an 8-star. Overall, Zone Pirate V was a very mediocre level that likely deserved an epic. Maybe Rob is just really likes pirates. That might be the reason why he has no problem with people pirating his Geometry Dash.
With Peaks and Shrieks, Loltad was not afraid of taking risks. He was not scared of making something ridiculous, utilizing 2.0 objects such as the Deadlocked monsters, overall messy decoration, and very chaotic and fast-moving gameplay. Yet I can't help but love it. Loltad likely knew that this level wasn't going to be one that everyone would like. Yet despite that, people seem to love this level, which includes me. Despite the level being fast-paced and absolutely hectic, I found its sections to be incredibly fun and engaging, and I think that the level's gameplay is surprisingly its biggest strength. I surprisingly also liked this level's decoration. I know that many people won't like it since this level is reminiscent of early 2.0, but this level takes all the janky moving objects and sudden transitions out for a very smooth experience. Additionally, despite the decoration of this level being chaotic, with a lot of different clashing colors and moving parts, I feel it has a charm to it. Loltad definitely knows how to make something messy while making it simultaneously aesthetically pleasing. Not only that, the level also has a lot of little details you may notice if you watch a video of it. Some of them are genuinely kind of funny. You probably won't notice these details while you play this level, but I do appreciate the attention to detail. I think the theming and progression of this level is also pretty good, escaping this mountain full of deadly (really crazy looking) monsters. I also think that this level represents the "fast-paced" nature of the song, even if, on its own, it doesn't sound that good.
Overall, I really enjoyed this level; not only was it very fun to play, but it had some very creative theming and decoration, even if it's unconventional. I'm glad Rob liked it and gave it a legendary, and I can't wait to beat more of Loltad's levels (they're quite hard for me). Below is my completion video.
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sorry about this gang