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Junior Member

OFFLINE Last seen
yesterday
Time spent online:
16 hours, 2 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Yea the "bossfight" is quite bad but the rest is really good so its okay

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Please stop putting black foreground objects in your levels.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Subwoofer is an amazing creator, so this is a bit disappointing to me. This level has a billion jump indicators, which are already a pet peeve of mine, and the level unfortunately relies on them too since it would be quite unreadable without them. Thats not a good thing. Im usually a fan of Subwoofers clean art style but the structures and obstacles are partially poorly communicated and I couldnt tell if an asset was in the background or a hitbox at times because the level just has too much going on. Im also really not a fan of the super zoomed out gameplay in some sections. And then the bossfight at the end doesnt even have randomised attack patterns? Non-random bossfights in 2025? Come on man. The coins also make no sense at all. I still kinda like it overall because Im a fan of subwoofers style and he always adds tons of cool little details and encounters but this level definitely has a lot of issues. Still better than quite a few of the recent event levels

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang