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35/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

OBS 1: In order to understand my difficulty and overall ratings, check my profile.

— General Stats

Progress: 98% (3x)

Attempts: +15k

— In-Depth Review

– Gameplay Design (6.2/10)

Tags: Nerve Control // Overall

The general structure of this level is brutal, and weirdly clastrophobic. Generally being a slow and very long level, nerves can build up quite fast, and the level doesn't drop down the difficulty at all. Some of the harder parts are all present in the second half, and in fact, the last section is brutally unforgiving when regarding nerves. This level also has all of the gamemodes present at it's time, including almost all sorts of skillsets, requiring high amounts of focus, precision and consistency.

While it has simple and fun gameplay, this level may feel very boring over long periods of time due to it's slow nature, making you wait multiple seconds to truly even begin every single attempt, and being so slow-paced that it makes it challenging to focus until you get far.

NOT recommended for anyone below or even on the same skill level this level requires, only recommended if you are above the requirements, since it would be preferred the player beats the level fast in order to avoid it's longer-lasting flaws. On the other hand, it is a great level to practice general focus/precision on long-term periods of time and nerve-control.

– Visual Execution (7.8/10)

Tags: Travel // Levelution

This is a very unique level, taking part of the #Levelution Trend, with the intent of having as little objects as possible to achieve it's end result. Considering all of the circunstances, this is a very impressive level visually, even if not the most charming objectively. It has very simple, yet distinguishable designs, and provide enough clarity for the player while also still being able to build up intensity slowly in conjuction with the song and very smart building techniques. Due to using the full song, the level also graps onto the opportunity of repeating the style of the first part of the level right at the ending, thus giving a perfect sense of closure and further building pressure onto the player to not fail.

– Optimization Density (10/10)

OBS: I do not rank LDMs usually, and this is no exception.

I really cannot speak against the fact that almost anything can run this level. Having one of the lowest object densities out of any rated level (31.6k OBJ // 330 Secs), this level stands out in this category easily, especially factoring on the gigantic length. The only thing that may cause some lag are the background/foreground effects, but that's only if an ancient device that can already barely run the game is used.

– Song Choice/Representation (9/10)

The song goes really well in line with the level, and leaves to room to multiple extra details in the level with it's unusual structure and quite interesting sound effects on top of the melody. This is also a very emotional and generally melodic song, further boosting the generally slow but also charming atmosphere the level has, making the experience of practicing quite relaxing.

– Historical Background (2/10)

Due to being probably the most revolutionary level of the #Levelution Trend, this instantly scores some extra points in this category. the #Levelution Trend was started by Optical, one of the oldest and most influential creators of the time, with the objective of making better, simpler and more optimized levels. The Lost Existence pushed the limit of this trend when it released, thus gaining insane traction, and being regarded as one of the most influential levels in regards to it's objective, as much as it was (and still is) controversially hated.

– TLDR

Stupidly long length, weirdly unforgiving gameplay design and very interesing decoration are present, but very influential level accounting for the underlying factors. Not a level for everyone, but a very unique one some people may enjoy.

31/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

OBS 1: In order to understand my difficulty and overall ratings, check my profile.

OBS 2: This review is made in regards to the 2.1 version of the level.

— General Stats

Progress: 100% (2x) [60/40fps]

Attempts: +12k (All Time) || 4.8k (Both Completions)

— In-Depth Review

– Gameplay Design (9.8/10)

Tags: High-CPS // Timings

The gameplay for this level is based around very fast timing inputs. While still being an Extreme Demon, the difficulty is mitigated by the overall sync that the gameplay has to the song. It is very well designed, and gets very consistent upon practice.

Keep in mind that the level has a lasting difficulty curve, slowly getting harder and harder the further you progress into the level, thus meaning the hardest parts of the level are right at the ending, and the last section also has higher CPS than all of the past parts before it.

Some points are deducted due to some parts of the end being skippable, which indicates lack of testing, clearly not intended by the creator.

– Visual Execution (9.6/10)

Tags: Hell // Effect/Glow

This level is beautiful. The overall designs fit well into the level, and it's theme is very well executed. A lot of the effects are clearly thought out, and the level has a nice sense of progression. The level may feel empty at times personally, but the constant moving effects mostly make up for the simpler designs.

Due to the nature of heavy effects, I would not recommend this to anyone who has any sort of epilepsy or sensitivity to flashing lights.

– Optimization Density (6/10)

OBS: I do not rank LDMs usually, and this is no exception.

Unfortunately, Delirium Tremens is not a very optimized level, and I wouldn't recommend it to anyone with low-end and even some specific mid-range devices. The object density is quite grave (171k OBJ // 71 Secs), and the nature of the level leads to a constant use of triggers, be it move, pulse, alpha or color triggers, leading to further lag, the main culprit of such being the move triggers.

On some mid-range and most high-end devices, this won't be an issue and the level will run smoothly.

– Song Choice/Representation (10/10)

The song choice for this level is flawless. It has a very mysterious tone, but is also extremely energetic and erratic, fitting perfectly both with the gameplay design and the overall theme of the level, while also providing the intensity it needs. The overall flow is also met together with the progression it provides, making the entire level feel complete from start to finish.

As an extra, the song also sounds great, at least I would personally say.

– Historical Background ( – /10)

This level doesn't have much historical background, or rather any sort of history at all. It's simply an Extreme Demon collab between the two creators (Vadi & Drewch), and verified by Drewch after the level was finished.

– TLDR

Very well executed level, but not perfect by any means. The gameplay and decoration designs are great, however the optimization is quite poor. Very recommended for people who like timing or high-CPS levels. Begone people with epilepsy and sensitivity to flashing lights.

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