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last month
Time spent online:
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Difficulty
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Overall
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Visuals
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Reviews

Created Date
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-/100
DIFFICULTY
2/10
OVERALL
4/10
VISUALS
-/10
GAMEPLAY

I can't even deny, lots of the art still holds up, but THAT IS IT. The rest of the decoration is hanging on by two strings, and I know it's intentionally minimal to highlight the art, but the level can't just be a showcase. Only the part with Reaper I think still holds up very well.

Also I remember playing this in practice on my phone when it came out, and it was so laggy it took like an hour to get through

-/100
DIFFICULTY
2/10
OVERALL
3/10
VISUALS
1/10
GAMEPLAY

IT DOESN'T SYNC

The level looks vomit-inducing while mesmerizing at the same time, but THE SYNC BASED LEVEL DOESN'T SYNC???

-/100
DIFFICULTY
2/10
OVERALL
1/10
VISUALS
2/10
GAMEPLAY

This is proof that even the best have their off days. Nacho21 is one of my favorite creators, but I cannot defend this level lmao.

It's a shame because it actually starts off promising, the predrop looks very nice with some background designs and invisible objects setting the tone of the level. There are some memory parts, again helped by the invisible objects. At this point it looks like it will be a nice greyscale level that uses invisible objects to add an extra layer to it, but then the drop hits. It really just looks like a standard nine circles from then on, and even worse in fact, since the invisible objects end up looking completely clear. This level just ends up looking bland. And this continues for the remainder of the level, doing nothing to help itself. The sawblades in the level that would otherwise be used for decoration, are invisible and add nothing unfortunately. It's insane that this came after Retro Circles.

The gameplay at the drop is not much better. It's mostly unmemorable, feeling like every other Nine Circles level and blending together into wave mush. And to make things worse, the invisible objects only make the gameplay even more frustrating. Have fun dying to sawblades you didn't see coming! The slow wave at the end with the invisible shurikens actually could've been interesting, but just wind up being unfun because of the invisibility.

I give this level props for trying to do something different and trying to use the invisible objects in a modern context, but it failed. Massively.

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sorry about this gang