Junior Member
I think this is a very daring level; Daring to be the hardest 2-player level made to be beaten solo, and moreso daring to use the song Isolation by Nighthawk22. Considering how much the song has been associated with LIMBO already, it is risky to spin a completely new take on the song.
While I don't think Specthys uses Isolation quite that well (the colors and theme don't fit the techno style of the song too much), everything else about this level is wonderful. The decoration is stellar and not at all generic, the progression is on point, and the gameplay looks engaging and enjoyable.
This is probably one of the best 2-player levels at this time, alongside headlock. Too much ship for my liking tho
This level is honestly incredible, though some parts are better than others, this level ventures into territory I think no other level ever tried to. The monochrome style is to its advantage, as throughout most of it, the level uses illusions and masking to make the objects difficult to comprehend, and functions as decoration itself.
The second drop of this level (the dual wave) is genuinely mindblowing. There is nothing else in the game that does what this does, and I still have no clue how it even works. Most levels make their backgrounds with art, blocks, or even particles, so seeing genuine line animations in a level is quite jaw-dropping.
Looks like hell to play, but thankfully I'm not doing that
This level was simply too grand for its own good. The purpose of this level was to make THE single perfect level, gathering notable gameplay creators and notable decorators to make an amalgamation of unbelievable parts. While this was clearly not the end result, I can say it led the groundwork to many levels that used an identical creation scheme; such as Night Rider, LIMBO, and Reanimate. So, what went wrong here?
In my mind, the hosting just wasn't perfect. Many talented creators were gathered, but they all had such different styles and ideas, so trying to wrap an entire 5 minute package in a vague "space theme" was not going to be as cohesive as they might have expected. Honestly a handful of parts still hold up very well, especially Zafkiel and Ji, both even with some great parts, the level altogether looks like a mess with no clear direction. Wrap in the fact that this level took years to be completed, with many delays and creators dropping the level (back in the day, collabs never took so long), and you have an incredibly ambitious project that lost its sense of direction and went in so many different ways.
Despite all this, I still adore this level. It uses Exit This Earth's Atomosphere quite fittingly and it looks incredibly unique. On top of that, I firmly believe that in order for megacollabs to become as polished as they are now, some level had to be the test dummy. Ocular Miracle is that level, and I feel that because of it, people became a lot better in understanding how to host collabs and avoid mistakes.
Honestly insane how overhated this one is, best level in the gauntlet imo. Where it falls flat is in the crystal theme, I don't quite think it executed the theme well enough, or abundantly enough, cause I can't remember a single actualy crystal being in the level.
The decoration is very captivating and matches the song wonderfully. Maybe there could have been some more variation between parts, but why change what's perfect right?
The gameplay is the level's main talking point, and it really isn't that bad, though the dual did not have be 3x speed. It was hard to read even after practice, especially the wave, which was the worst part of the level. Otherwise, the gameplay was really fun and would be much more well-received if it was not in a gauntlet.
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sorry about this gang