Banned
Cant Let Go was the first level that truly tested my patience with this game - I think it took me like 700 attempts to beat originally
It’s impressive that this level has some of the least gamemode variety of any RobTop level - cube, ship, cube - yet it still has some of the most aura. The dark cube sections are extremely memorable and were the first major roadblock to mastering this game (at least for me)
If you’ve ever played the hard demon Cant Let Troll, you’ll understand just what a beauty this level truly is. I really think this is the best OG 1.0 RobTop level - banger song that pairs well with the brutal difficulty spike that this level provides in the main campaign
Base after Base? Should have called it Lame after Mid. This level is so forgettable I can’t remember anything about it aside from the ship coin where you have to hug the ceiling
This and xStep are the only RobTop levels I think you could cut out of the game and nobody would mind
Ever since the “man explaining at white board with Dry Out song” meme spread, I haven’t been able to take this level seriously
The upside down mechanic is the first mechanic that is truly brutal just to learn. At least for me I had to spend many weeks, even months, just to get used to the upside down gameplay. However after years of playing this game the upside down effect definitely loses its fear factor and I no longer find this level interesting - Cant Let Go is a much better roadblock level than Dry Out imo
I guess the ship coin is the first tricky straightfly part so that’s neat
Excluding the third coin I absolutely adore this level. It is such a gentle introduction to jump orbs, probably the one mechanic that truly set GD apart from The Impossible Game
I love the Easter egg that if you die to the first spike repeatedly it gives you a tutorial on how to use jump orbs, wish RobTop would do that for more mechanics
Probably a hot take but I genuinely find this level harder than Stereo Madness (I swear I’m not meming)
The jump pad mechanic is pretty difficult to master and RobTop uses it in some tricky ways
The third coin in particular always tripped me up as a kid
A good introduction to GD I suppose. The two triple spike jumps are pretty mean for this early in the game, but I absolutely love the gradual jump in complexity from the pre-ship to the post-ship cube sections
The third coin is really creative and kind of set the bar high for user coins
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sorry about this gang