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Reviews

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55/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

2XL levels aren't usually my favorite because it always feels like they take forever to play. This level is an exception. The gameplay feels really engaging throughout, and the deco fits the song perfectly. This is my favorite 2XL level, my favorite cometface level, and (as of writing this review) the longest demon I've beaten. Highly recommended to anyone who wants to work on nerve control or just wants to experience this work of art for themself.

23/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This level is everything that Dreamer aspired to be. It's got the same progression, and you can recognize the familiar parts from the original, but everything feels much more modern and fits with the song even better. Even the last wave, which I thought was a little lacking in the original, has revamped effects that give it the appropriate level of intensity.

35/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Really feels like a journey. Every part looks so different, and yet everything feels like it fits together perfectly. I think the main things tying everything together are the progression of the song and the overarching theme of simple effects and designs.

13/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

The deco holds up even by today's standards. Very well-made level. The last part in particular reminds me of the modern/neodesign levels of late 2.1.

24/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This was FunnyGame's first 2.0 level, and it's definitely a step up from his 1.9 levels. And by that, I mean that the only thing that changed is where exactly the limits were. This level uses all the cool new features added in 2.0 to create all sorts of new effects, like custom backgrounds, platforms that move in sync with the music, and even some cool art. And it doesn't feel nearly as unfair as some of the other levels people were making at the time.

45/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Outstanding deco and storytelling. I especially like the way it suddenly gets a lot more vivid and less dreamlike at the climax. The gameplay is a little learny, but that doesn't bother me that much. I really like the more clicksync-based parts, especially (again) the climax. Overall, this level is probably one of the best things anyone's ever made in this game.

35/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I really like the theming with this one. The main path by itself feels like an adventure, but if you take the card, the entire level takes on a darker atmosphere. I also like that the monsters on the main route spew out spade icons; it's a cute reference to the name of the level. Didn't see anything else like that, but I wish there was more.

39/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Super fun level. Everything syncs up very well, and while the deco can get in the way sometimes, it is nonetheless beautiful (or at least the spring route — I didn't really look at the fall route), and the clicksync is good enough that all it really takes is some learning.

25/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Best experienced if you play through both paths. Path 1 provides some nice exposition, and it's pretty fun itself, but Path 2 is where things really kick up.

25/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Once again, Knots has made a beautiful level. I love the "light" motif used throughout the level, and I love just how many ways that motif was incorporated — fireflies, electric bulbs, holograms, and so many more things.

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