Power Reviewer
First things first, the intro cutscene is way too long. It should've either been skipped or had gameplay instead. Other than that, though, this is a very good-looking level with decently fun gameplay. The only other flaw I can find with this level is that the part with the lasers has a gravity portal that looks like it kills you. Besides all that, it's cool.
Great visuals. Just about everything fits the overall theme and the song well. Some slightly questionable gameplay decisions, but still pretty fun overall.
For the most part, this is a fun level. The gameplay is fun, it looks good, and it just overall feels like a great finale to the event.
One problem, though. Optimization. Most of the level runs perfectly fine, but the Duckstep part will not run better than 30 FPS, and since it's a UFO part with nowhere to land, that makes it a lot harder than it's supposed to be. Turning on LDM does not fix the lag. And since it's so deep into the level, you lose about a minute and a half of progress when you die because your clicks register a quarter of a second later than they're supposed to. All this ultimately hampers my enjoyment of it somewhat, but other than that, it's a really good level.
This was such a fun level to rebeat. Balancing isn't perfect, but I don't actually think that really matters. What does matter is that the gameplay itself feels like a perfect match for the song. The floaty air-based gameplay during the second part before the beat comes in, the switch to more grounded gameplay after the beat comes in, the ascension during the buildup towards actually bouncing across the skyline during the drop, it all just feels like perfect song representation. Even the camera pulses during the drop feel completely natural. Just a really great experience all around. So what if some parts feel like they could belong in a 6-star?
Super cute level. I mean, it's a level themed around ducks; how wouldn't it be cute? And besides, Knots always nails his deco. As for the gameplay, I thought it was pretty fun. Perhaps not perfect; the transition to the second part feels a bit sudden, especially given you're expected to click really fast in that part, but I thought everything worked pretty well with the song.
The visuals are very striking, and the base gameplay is fun (for the most part). There has to be a better way to make the level feel exciting, though. It is effectively impossible to read this level because the camera makes a big sudden movement every few seconds, meaning you can't really see what's in front of you. Yes, it adds some dramatic flair to the level, but at the cost of legibility. It's still fun once you learn it, but maybe it would have been better to be more subtle about certain things?
This level stands out in a lot of ways. The visuals are very impressive, for one. Furthermore, the fact that the level consists almost entirely of vertical gameplay is pretty noteworthy; it makes you think about the level differently than if it was just left-to-right. And then there's the fact that half of the level is barebones mini ship gameplay thinly disguised as a minigame, and it actually somehow still feels fun. Maybe it's just that it has a different feeling, or maybe it's that the different effects make everything feel more impactful, like when you go through the rings and the sound effect plays. In any case, it somehow pulls it off.
Beautiful level. I love the atmosphere, and the progression matches the song very nicely. It's long, but not too long, and it feels really good to play. Kinda reminds me of some of cometface's stuff, like WELL RESTED.
Beautiful. Best story I've ever seen in this game. I suppose it also helps that
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sorry about this gang