Power Reviewer
For something made with only 25 objects, this is kinda good. Not only does it look pretty (the deco even changes colors to match the song!), but it plays well too; everything syncs really well, and the gameplay even gets more and less intense along with the deco! I am thoroughly impressed.
An easy demon inspired by impossible levels. I like the idea. It probably could've been better implemented; I felt the unreasonable wave spam was adapted in the most boring way possible — you either just hold or it's just straight-up auto. Not to mention that it goes entirely unexplained; you have to just figure out what you're supposed to do somehow. Regardless, the gameplay was really fun overall, and the eerie atmosphere really fits the level.
Really really fun level. The deco isn't the most interesting (it's fine, but it's kinda generic), but the gameplay feels awesome. It matches the song really well, and the deco even kinda plays along by doing weird things like disappearing or forcing you through a structure in certain places.
Incredible. Just incredible. Not sure how this didn't get mythic. The visuals are stunning — I was floored by the part where you play as the ship while you have a ball that's just suspended there. The gameplay managed to feel way harder than it actually was; it was a little learny, but not too hard after a practice run. And I barely had any noticeable lag during the last part, which is super impressive for a level with so much detail throughout. I was surprised I didn't lag during the aforementioned ship/ball part. Definitely the best NCS x GD level yet.
This is officially my favorite Circles level of 1.9. For such an old level following what was a fairly rigid trend at the time, the theming is remarkably good. All the little sun motifs throughout the level (and even in the drop) really emphasize that this level is about the sun. The gameplay's pretty fun as well, and the memory in the cube part feels really creatively put together; I can't think of another level where you have to hold through a fake so you can jump off a block later without hitting an orb. Overall, it really stands out from all the other generic Circles levels from 1.9.
I like it. It's got a lot of fun and unique gameplay ideas, and it feels like there's many different ways to do each room. Kinda feels like it was designed for speedrunning. The deco's pretty simplistic, but it does fit the atmosphere the song creates.
Super fun level. The gameplay syncs really well with the song, and it's impressively sightreadable for something so fast-paced and flowy. The deco works pretty well with the song too; I like that it conveys the idea of violence without actually being violent in any way.
I legit don't know whether to say this level is bad or good. The visuals are interesting, but often times they feel kinda plain. The colors also look kinda weird a lot of the time, but that kinda contributes to giving the level a sort of broken aesthetic that kinda works with the song. The gameplay is fine and syncs well, but it can feel a little unintuitive (especially the domino part; I died there multiple times due to thinking I'd already fallen off a platform or similar things), and most of the difficulty comes from learning it. Overall, I'd say it's a very mixed-up level — neither good nor bad, and neither bad nor good.
Also, the transition to the drop appears to have a visual bug, which really doesn't help matters.
Super fun to learn and do runs on. Slightly less fun to do from 0. There are three separate blind transitions in the drop, two of which have guardrails (that don't really feel like they help that much) and one of which will just let you die immediately. On top of that, the start of the drop contains a fairly inconsistent wave spam part with a random saw that can kill you easily. That being said, though, it's pretty fun once you get everything down. As for the deco, it's pretty cool. I like the variety in the way the NC effect was utilized, especially in the last part where everything looked really dark (at least on LDM; it was too laggy for me to play in full detail).
Super cool level. A bit laggy for me, but the gameplay itself feels good to play regardless, and the deco is outstanding. It's like if Xender Game made a level themed around space rather than the apocalypse. I also like the way the story is presented — you start kinda in the middle of the action, and you still get all the lore you need to know through the description, the endscreen, and the various flavor texts used throughout the level.
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sorry about this gang