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Overall
99
Visuals
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Gameplay
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Reviews

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37/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Silly level about being a shark. Honestly, the music, the effects, and the ominous messages whenever you eat a jellyfish make you feel scared of whatever's out there. Guess even apex predators have their struggles. The final boss is a little bit frustrating, but I still think it's cool; it serves as a good test of what all you've learned. Might be a good idea to find more ways to incentivize exploration than jellyfish, because I was too scared to look for more checkpoints until after I'd eaten all the small jellyfish already and I stumbled across one on my way to the boss; otherwise, it was a fun level.

48/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

The deco is beautiful. It must have taken a long time to make it. The base gameplay is pretty fun, but the deco style can make it a little hard to read at times. Apart from that, my only other complaint is that it's kinda laggy in some places even with LDM, but that's partly due to my computer not having the best possible performance. Still, I kinda wish there was a ULDM.

50/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Pretty fun level overall. The wave part at 68% is a bit of a chokepoint, but if you can deal with it, the rest of it is fine.

My main complaint about this level is that it doesn't really feel polished in some places. The most prominent example is during the middle in the Quartzone-sounding part where everything goes black for a moment before the spider part. That moment feels too empty. I feel like it could probably benefit from some sort of effect or air deco or something so it's more than just a single platform against a solid black background. Aside from this, there's also multiple places where you can fall out of the level, as well as a couple of blind jumps (such as the transition into the wave part). Overall, though, it's super fun; I highly recommend this level if you like color bass.

11/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Pretty level. Nothing too outstanding, but I can't say I really have anything to complain about either. The pacing is pretty good, the gameplay is reasonably fun (for a 4*), and the deco matches the atmosphere of the song pretty well.

22/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Super clean level all around. The gameplay is very well-made, and the deco looks nice, too. Honestly, it didn't really resonate with me a whole lot, but that's just my personal preference.

22/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Fun level. The gameplay feels like it matches the song pretty well, which is interesting, considering the song seems to have been used as a replacement for another one. The deco looks good, too.

25/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Pretty fun gameplay, and the deco, while rather generic, works decently well with the song. Definitely far from the worst level I've played.

51/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

This level is overhated. I'll admit that maybe it could've used some more effects in some places, but the gameplay isn't that bad; I had a lot of fun with it, and it matches the song quite well.

18/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Cool level. I really like the way all the effects sync to the music. Having everything move over (in a non-obstructive manner) right on the third measure of each part really works well with the atmosphere of the song. I especially like the way it was executed in the dual, where it shows both icons during the movement as opposed to only having one at a time during the rest of the part.

58/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

From an artistic perspective, this is a great level. From a demon slaying perspective, it's not the most ideal.

The theming is on point. The intro and outro both utilize a lot of technical imagery (specifically printer-themed) and the main colors used in the "drop", yellow, cyan, and magenta, are the three primary colors of printer ink. The repetitive gameplay also works really well; since the printer sounds like it's doing the same thing over and over, having the gameplay mirror that is a good artistic choice, and it's even done in such a way as to not bore the player to death. I also like the way it mimics high-end extremes like Slaughterhouse.

However, a couple parts bring the enjoyability rating down a little. The first click consistency wave is easy to die to, and the ship part immediately after with the blue orbs is incredibly unintuitive — it was the part that took me the longest to learn by far, and it was still a choke point by the time I beat the level. The two medium-height robot jumps closer to the end also gave me some issues, and I died to the last dash orb twice. It also doesn't help that the "song" isn't exactly the most musically appealing.

Overall, it's a great level to watch, but if you want to beat it, make sure you know what you're getting yourself into.

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